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ForeverZer0

ARC, the Advanced RPG Creator

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Most games cap FPS at 60 to save resources. 60 is the perfect amount. anything over that is redundant. And no, I wasnt speaking right and wrong, its still not illegal.

 

Yes, 60 is pretty much the industry standard. The majority of monitors only refresh at 60 Hz or less, so there is really no benefit to be gotten by more than that.

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Please no more about whether converting a project is illegal or not. I couldn't find anything in any of Enterbrain's policies explicitly stating anything about converting projects. But it doesn't mean Enterbrain will like it, but there is clearly no way to prove either side.

I do not see any flaming, but the argument is beginning to get out of hand and is going nowhere. I didn't want to mention it again but I just wanted to state this so we can discuss the actual project. Thank you.

 

@chief: While 400$ is a steep price, it doesn't make a difference to me, I never planned on commercially releasing anything as of yet and I think a majority of users will probably not be able to commercially release their games (due to using existing commercial game graphics, audio, etc.) IMO if someone REALLY wanted to make a commercial game I'd learn to make my own engine with a compiled language.

 

Although I have nothing against people who do wish to try and sell their game, all the power to them if they feel their game will get buyers.

 

Still, I am excited for this; it sounds like the improved rpg maker xp that is desperately needed. However you guys make the "window" class or equivalent, could you please make it default to NO margins :3 So I don't have to write my own window classes JUST to fix that?

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However you guys make the "window" class or equivalent, could you please make it default to NO margins :3 So I don't have to write my own window classes JUST to fix that?

 

Yes. The new window class has actually already been redesigned, and it does have this feature. You can adjust the padding on the windows for each side individually if you so choose. There are more added features than that, but I promise the default Window class will allow much more control than RMXP's.

 

EDIT:

 

The ARC engine is now complete enough for emulation of RMXP games. It still has a great deal of more work to be done, and this does not begin to demonstrate what it will be capable of in a few months, but here's a sample:

 

ARC Dev Release Build 0.7.5.248

 

There are still some minor bugs, but as of the moment you could play a full RMXP game with ARC. :D

Edited by ForeverZer0

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* Double-Posts *

 

Here's a link to the current development build of the engine. It is still just emulating an RMXP for the example, but there have been numerous improvements to how data is handled.

There are still many bugs to iron out, but it is coming along nicely. Don't mind the font issues, they will obviously be resolved before release. Most notable differences will be the lag issues fixed when SE were played during animations, etc.

 

ARC Dev Release Build 0.9.0.274

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I think your missing the concept of what this build is.

 

It is not what ARC is going to be, it is simply running an RMXP game. Its all the behind the scenes stuff, basically just graphic rendering, audio playing, etc. Throwing RMXP scripts into it just makes for an easy and ready-to-run example. What do you honestly expect to see from a build of the engine? I don't understand what is meant by "originality", its just showing it is running Ruby to display graphics and play sound. How else do you expect that to be conveyed?

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I think your missing the concept of what this build is.

 

It is not what ARC is going to be, it is simply running an RMXP game. Its all the behind the scenes stuff, basically just graphic rendering, audio playing, etc. Throwing RMXP scripts into it just makes for an easy and ready-to-run example. What do you honestly expect to see from a build of the engine? I don't understand what is meant by "originality", its just showing it is running Ruby to display graphics and play sound. How else do you expect that to be conveyed?

 

Perhaps coding it to be your own engine instead of running a XP file or reading them.

Edited by Noob Saibot

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Perhaps coding it to be your own engine instead of running a XP file or reading them.

 

Its running an external .rb documents of RMXP scripts, which can be found in the Data folder. The scripts have nothing to do with the engine, they are, as I explained above, just test scripts. We haven't created all the ARC RTP scripts yet, so its hard to test the engine's functionality with them, but obviously Enterbrain's scripts won't be part of the engine. You are not understanding the relationship between the engine and the scripts. The only real similarities in the end will be a some of the internal classes like Graphics, Audio, Sprite, Color, Table, etc., but even these will have their differences, with more functions to do things not available in the current RPG Maker engines.

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