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kellessdee

Battle System Concept

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Action Grid Battles

Concept

Basic Mechanics
Health...............As it implies, when you run out; game over
Stamina..............Every action in battle costs stamina; stamina must be conserved
.....................If the player runs out of stamina, they will not be able to act
.....................Stamina recovers slowly in battle

Strength.............Affects damage inflicted on opponent
Defense..............Affects damage inflicted on self
Dexterity............Affects accuracy
Agility..............Affects evade chance

Health/Stamina will increase with level ups
Other stat increases will depend of the use of that specific stat 
(attacking increases strength, getting hit/block increases defense, etc)

While in battle, it is possible to speed up the stamina recovery process by resting. When a button (undecided on exact controls as of yet) is held down, the player will rest. Resting will also slowly recover health, but resting will leave the player more vulnerable to enemy attacks.

There is a chance to evade enemy attacks (agility may cause other effects later...as for now only passive evade chance) however, blocking will be available to the player to reduce the damage taken (blocking is in real-time of course)

There will be other abilities gained through out the game such as (but not limited to):
dashing(a quick dodge), jumping, counter attacking, etc.

Items

Weaponry

Spheres


That is what we have so far, things are subject to change however I was interested in what you guys think about it.
Does it sound like it would be fun/challenging to play?
Should the player be able to move anywhere on the grid or be limited to one half of the grid?
Any suggestions/changes/additions?
Or do you just hate it?

Let me know what you think :)

*sorry about the overload of BBcode...I never knew about all of these heeheehee

EDIT: Can't figure out why there is this BIG ugly spacing at the top...XD

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I've never played Megan Battle Network, so its kinda hard to visualize this, but I do remember you asking about battle system ideas, and if you dont I have though of one that I never seen in a rpg maker or indie game yet:

 

This battle system would be interesting, especially if it allowed for custom animations.

 

http://www.youtube.com/watch?v=o5nycSW7C4Q

 

This is the battle system from Zoids Legacy

 

 

 

 

 

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That would definitely be an interesting idea for a battle system!

 

This battle system concept is actually for a game I me and my friend are working on atm...The other ideas were actually gonna be for a battle system script...I wanna make one that is easy to use/set-up, unlike most I see around. I dunno, that would be a cool battle system, but it would probably be rough for others to set up.

 

that should give you a better idea on the grid battle system. I was thinking something like this, however to my specifications and all in real-time. I have yet to decide if the player should be able to freely roam across all squares, or just their side like in megaman battle network.

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