Dragon324 16 Report post Posted May 25, 2011 (edited) I dont know how many people here have played any game where there is an approval rating system but it is one thing I do like to see in video games. In my own opinion it adds different options to the game that can change story's all together so it adds replay value. Once you actually think about it too its really simple. Okay so here it is: -You probably will have some text to pull it in. - Show Choices -Choice 1 (For this it will be a like choice) -Variable 001: Characters Approval~constant + 1 - Choice 2 (For this it will be a dislike choice) -Variable 001: Characters Approval~constant -1 Then when you need to have it brought back up for that persons affection toward the player to alter story decisions or whatever just do: - Probably some more text again - Conditional branch: Variable 001 >=1 (the >= means greater than or equal to) - More text (or) - Conditional branch: Variable 001 <=0 ( <= means less than or equal to) - Probably negative text ~ Note an easier way to do this is just to simply use the else case for the negative text under conditional branch number one This way you can have different npc responses for actions taken during the course of your game. The last thing I want to show you is one way how to make items raise approval rating ~ Note that for this example I'm going to say your team is in a party camp. Set inside the event for the npc -Conditional Branch: Player has item golden ring in inventory - Initiate special cut-scene text if you want - Varaible001: Character Approval +2 - Change items (Golden Ring)-1 Well that just about covers anything hard I realize that this can be tedious but I think it improves game play. ~ Thanks, if you want to see any other tutorials for eventing just PM me and If I know how to do it I will post it as soon as possible. Edited May 25, 2011 by Dragon324 Share this post Link to post Share on other sites