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3 Tier Repel Monster Eventing System

V1.1

 

 

Introduction

BonInkSmallLogoV2.png

Bon Ink Creations is proud to present the 3 Tier Repel Monster Eventing System.

This eventing systems purpose is to allow the player the ability to turn off random encounters for a set amount of steps taken after item or skill use.

Read the sections below for more information.

 

Description

 

The game maker may assign one of three tiers of repel effects to an item or a skill.

The demo comes preset with 3 items and the directions on how to assign the effect to skills

The items are preset so that it's: Item 1=100 steps, Item 2=250 steps, Item 3=500 steps(until random encounters are turned back on).

The three tier system works in the sense that item 1 is weaker then items 2 and 3 and will never be able to be used if they(items 2 and 3) are already active.

On the opposite end, a higher tier repel will override a lower tier, provided you accept when prompted with warning message and steps remaining.

The event system is ready to go, and requires no setup other than copying to your project. Setup will simply allow you to further customize it, IE message prompts, step settings, button use, override functions etc.

 

 

 

Features
  • Easily added to any project. (should be no compatibility issues as long as you aren't using the variables/switches, or if you reassign them.)
  • 3 Tier item system, each item ends random encounters then enables them based on a different number of steps taken after item is used.
  • Easily change the steps assigned to each item, but should always keep them tiered in an ascending order from 1 to 3.
  • Easily changeable parameters for random encounter reactivation
  • Easily changeable item activation and item effect end messages
  • Override prevention/warning message for when using an item while a higher tier item is already active. With ability to remove item lose prevention and change message warning.
  • Easily changeable button activated text message displaying how many steps are left before encounter return to normal, while item is active only. Also easily removed.
  • Override option message with remaining steps displayed. Shows when using a higher tier item while a lower tier item is already active. Displays steps left, then asks if you wish to override.
  • Each section is explained in detail in the main event.
  • Works off your default font and window skin.

 

Screenshots
  • Item Used Message

 

 

Itemused.jpg

 

  • Item Override Message

 

 

StrongerVersionUsed.jpg

StrongerVersionUsed-stepsleft.jpg

 

  • Item Successfully Override Message

 

 

ItemOverridden.jpg

 

  • Item Can Not Override Message

 

 

StrongerVersioninEffect.jpg

 

  • Steps Left Message

 

 

StepsLeft.jpg

 

 

 

 

Requires

Graphics: 1 Character Graphic 'BIC Event Icons 1'

Events: 2 Types, 1 per map, Parallel process when on only

Item Slots: 90, 91, 92

Common Events: 44, 45, 46

Variables: 497, 498, 499, 500

Button Use: R Button

 

Credits& Copyrights

Credits go to Bon Ink Creations, and must be included in the credits section of your game(in game) if used in your project, both commercial and non-commercial games.

 

Bon Ink Creations owns the creative rights to this eventing system, and under no circumstances is it to be posted anywhere else other then the approved sites listed below. To ensure you get the safest and most up to date version please always download from Bon Ink Creation approved sites.

Approved Sites:

-RMXP Unlimited

 

Setup Directions

 

Download the demo here

and play the game to see how it works.

Then read the event titled 'Repel On' for setup and alteration.

 

 

RepelOnEventPic.jpg

 

 

The same information is available in the notepad included with the demo.

 

 

ReadMeExample.jpg

 

 

 

Updates

VERSION 1.1

-Changed demo a bit, to better explain and demonstrate the system.

-Added a separate message for when an item is used and overrides another tier which now reads "Monsters continue to keep their distance" rather than saying "Enemies now keep their distance" as it does normally.

-Cleaned the thread up and added pics

 

Edited by Jon Bon

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Tis a very nice system! Thank you for uploading this, good sir.

 

Do you plan to make any more event systems?

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Tis a very nice system! Thank you for uploading this, good sir.

 

Do you plan to make any more event systems?

 

Argh, I was posting my reply in internet explorer, which I rarely use, for this exact reason. In an attempt to erase some characters backspace went back a webpage and I lost my entire post. So im pretty much just going to highlight what I had typed so far then add what I intended to add. The original was much more elegantly written I assure you.

 

I indeed intended to make more eventing systems. I made this one to use in my current project, and in the process thought I could easily make it universal and share it with everone.

I have not posted any more as of yet because I was not sure if this one was any good, I have it up on a few resources sites, but had gotten no feedback until now. I am curious what you thought of it in terms of comprehension, was it easy to follow and setup? Give me your harshed of critisms, I love to teach and the only way to get better is to know how you(I) failed.

 

I currently have a finished 'Whack-A-Mole' mini game eventing system which I created with the intent to be a sharable stand alone, I will most likely post it after I post the spin off game I am making which will include the mini game eventing system, among more of them.

 

In the long run I will end up posting all the eventing systems I need to make for my own project. Among them are some which have been done before, and are just my take on it. I also like to be very meticulous and give as much freedom to the user as possible, which I find some others do not. It's more work, but well worth the effort.

 

Thank you for your interest. In my opinion the only thing someone needs to create art is someone to appreciate it, now that I know mine is not 'suck' I fully intend to have them see the light of day, as it were.

 

-Jon Bon

 

P.S. I am still active, I have all my threads tracked, and I get the emails direct to my work email which I check multiple times a day. I simply choose to focus my time as efficiently as possible. Again, thanks for the interest.

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If someone bitches at me for necroposting I will pour hot tar all over them.

 

I posted to encourage him 'cause it seems like he's gone inactive.

 

how about double posting?

lol jk

 

now that i think about it, i could use one of these.

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how about double posting?

lol jk

 

now that i think about it, i could use one of these.

 

 

I meant to make that post invisible. >.<

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Argh, I was posting my reply in internet explorer, which I rarely use, for this exact reason. In an attempt to erase some characters backspace went back a webpage and I lost my entire post. So im pretty much just going to highlight what I had typed so far then add what I intended to add. The original was much more elegantly written I assure you.

 

I indeed intended to make more eventing systems. I made this one to use in my current project, and in the process thought I could easily make it universal and share it with everone.

I have not posted any more as of yet because I was not sure if this one was any good, I have it up on a few resources sites, but had gotten no feedback until now. I am curious what you thought of it in terms of comprehension, was it easy to follow and setup? Give me your harshed of critisms, I love to teach and the only way to get better is to know how you(I) failed.

 

I currently have a finished 'Whack-A-Mole' mini game eventing system which I created with the intent to be a sharable stand alone, I will most likely post it after I post the spin off game I am making which will include the mini game eventing system, among more of them.

 

In the long run I will end up posting all the eventing systems I need to make for my own project. Among them are some which have been done before, and are just my take on it. I also like to be very meticulous and give as much freedom to the user as possible, which I find some others do not. It's more work, but well worth the effort.

 

Thank you for your interest. In my opinion the only thing someone needs to create art is someone to appreciate it, now that I know mine is not 'suck' I fully intend to have them see the light of day, as it were.

 

-Jon Bon

 

P.S. I am still active, I have all my threads tracked, and I get the emails direct to my work email which I check multiple times a day. I simply choose to focus my time as efficiently as possible. Again, thanks for the interest.

 

 

 

Well that's great to hear! Hopefully you'll keep em' coming, because I love event systems. :3

 

Also, when you hit backspace like that, you should be able to hit the right arrow and go forward one page, and have your text their. Works for me. >.<

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Well that's great to hear! Hopefully you'll keep em' coming, because I love event systems. :3

 

Also, when you hit backspace like that, you should be able to hit the right arrow and go forward one page, and have your text their. Works for me. >.<

 

Internet explorer has never remembered my text in forums after navigating forward, and I did indeed try in a hope that it would. Firefox saves it without a doubt and without error, in my opinion a far superior internet browser.

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