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pokket

Feedback for Skill Leveling Idea

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Hey guys, so I've been contemplating a character level system. This will take a lot of work, I know, but I want some feedback on the idea before I go in and put all the work in.

 

So, it features two systems that will be based on the Chorno Trigger skill system (unless I can find something better to work for the idea) and the Limit Break system from FF7. I guess this sounds a little absurd, why mix these two together? Or at least maybe that just sounds absurd to me, not sure lol.

 

Well, I want them to do two separate things. For the CT Skill system, I like the idea of getting AP at the end of battles to go into a pool for skills. This pool will accumulate like in Chrono Trigger and allows you to learn skills. However, I want to add a bit of complexity to it. What I'm thinking is a skill tree idea. So, say you've got tons of AP and now you have a ton of skills you can get. Every skill falls into a category, "Light, Dark, Ice, Fire, Earth, Water" or something along those lines. And on top of that there's combinations, so there could be "Light/Fire, Ice/Earth" etc. Basically you spend your AP on a category class skill. This locks you into that category making the immediate opposite unavailable (for instance you learn a move entitled Frost Slash, this makes it ineligible to learn Fire Slash and any other Fire category skills.) The idea behind this was as a player to be a little bit more tactical about your battles and hopefully works well since I want to put in a party switch system within the battles. Maybe this is not feasible, but I want to try it out. So if any one has an idea for a script I could use as a template other than this Chrono Trigger script I have found over on chaos-project.com please let me know. Hopefully if this is all good enough I'll share it, but that's a ways off possibly as I have a lot of scripting I'll have to do from scratch.

 

As for the Limit Break, this idea came about as I was thinking of categories to fill in for the above mentioned system. I realized I didn't have base classes, such as physical attacks, maybe defense, basic spell attacks, and your run of the mill heals and I wanted to do something for it. So I figured a Limit Break system could be an expanded "super" effect to your base skills. These will be stronger possibly then the aforementioned skills above since you have to build up your Limit Break, which I plan on making a pretty big deal. Also, you'll learn new powerful limit break skills as you level your characters. Like an all party full heal. Not sure, but hey, just throwing ideas around.

 

Lastly, the game I'm working on is spaghetti western (I love me some Ennio Morricone films) influenced with a little bit of fantasy and sci-fi mixed in. So, for the Limit Break system I'm thinking of dubbing it the "Renegade System" for game purposes. Just for the feel. But if anyone has better ideas of what I should use as a title, feel free to share.

 

Thanks. And remember, I'm asking you guys as players. Does all of this sound a bit too much? Or does it sound awesome? Criticism welcome. Hopefully I didn't type too much, but I wanted to make sure I gave about as much detail as I could as this is still mainly just an idea in my head. I think the strongest self-criticism I could put on myself right now is exactly how the hell I'm going to balance this all if I plan on doing it.

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I am going to move this to game development discussion, it would be better suited as a discussion than game making support.

 

As for the system itself, this actually sounds pretty cool. I was actually making something *similar* to this (in terms of skills) for a game that I have put aside for now (but it wasn't as deep really, http://www.rmxpunlimited.net/forums/blog/72/entry-199-yay-blogssszz/ if you were interested in reading into it, it's the universal spirit action system...maybe it can help for inspiration)

 

But i really like the concept. Implementing it will be difficult, if you plan on doing it; it would be best to start from scratch although you would *really* need to plan it out (on paper) completely first and maybe get a little more familiar with ruby and the rgss library.

In the future I could possibly help you build this, however like I have been telling everyone, right now I am behind on script requests and REALLY can't accept anymore (at least not until I finish these current ones I have promised, I REFUSE to break promises.)

 

Good luck :alright:

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I am going to move this to game development discussion, it would be better suited as a discussion than game making support.

 

As for the system itself, this actually sounds pretty cool. I was actually making something *similar* to this (in terms of skills) for a game that I have put aside for now (but it wasn't as deep really, http://www.rmxpunlimited.net/forums/blog/72/entry-199-yay-blogssszz/ if you were interested in reading into it, it's the universal spirit action system...maybe it can help for inspiration)

 

But i really like the concept. Implementing it will be difficult, if you plan on doing it; it would be best to start from scratch although you would *really* need to plan it out (on paper) completely first and maybe get a little more familiar with ruby and the rgss library.

In the future I could possibly help you build this, however like I have been telling everyone, right now I am behind on script requests and REALLY can't accept anymore (at least not until I finish these current ones I have promised, I REFUSE to break promises.)

 

Good luck :alright:

 

Thank you. I had intended to post this in discussion, but I had looked at some of the other topics in the support forum and thought maybe it would be better there. I'm really bad at deciding what should be put where. But thanks for moving it. And yeah, I understand. I don't like asking for requests in general unless it's out of my hands. This might be one of those things, but I'd like to see what I'm capable of. I can't learn anything if I don't try, right? I shall check out your link as soon as I can as well.

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no worries, the correct forums will come to you. just try to think of the core, or most basic purpose of the topic (sometimes that helps :P) if you really can't decide you can always ask a mod/admin.

 

and i don't mean to deter you from trying it yourself. In fact I encourage you to try! That's the best way to learn, I wouldn't be able to help for a while anyways (well I can answer any questions issues you have) I was just throwing it out there because I am greedy and wouldn't mind being part of development of this specific system :sweatdrop:

 

just keep in mind this system would be pretty complex, so be patient and be willing to write, then rewrite, then scrap then rewrite again. If you want some advice I might suggest messing around with ideas you have for getting it to work, section at a time until you are comfortable with the concepts; then try to piece it all together.

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no worries, the correct forums will come to you. just try to think of the core, or most basic purpose of the topic (sometimes that helps :P) if you really can't decide you can always ask a mod/admin.

 

and i don't mean to deter you from trying it yourself. In fact I encourage you to try! That's the best way to learn, I wouldn't be able to help for a while anyways (well I can answer any questions issues you have) I was just throwing it out there because I am greedy and wouldn't mind being part of development of this specific system :sweatdrop:

 

just keep in mind this system would be pretty complex, so be patient and be willing to write, then rewrite, then scrap then rewrite again. If you want some advice I might suggest messing around with ideas you have for getting it to work, section at a time until you are comfortable with the concepts; then try to piece it all together.

 

Oh yes, of course. I knew what you meant haha. Maybe once I get this more planned out we could work together. I just want to give it my all star try before I asked for help on the programming. But, I'm always open for once I can get it a little close to what I want to get any help and possibly someone who's more knowledgeable in this lol. This is going to take a while and it might be an on/off thing as I work on the rest of the game. Working on nothing but script gets a little monotonous.

 

And, as we speak. I'm already having some trouble with the limit break system. But it's mainly just a graphical issue that hopefully I can fix. The more I think about it I might just scrap the level break and leave the AP system so you can learn skills. Not sure. I'm still planning it all out and how it would work.

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