Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
Sign in to follow this  
diagostimo

guy falling and spirit going to heaven

Recommended Posts

hi i know these would be hard to make but if anyone has anything that is similar that would help out loads, i need a sprite of a guy falling but only falling as he is going to come in from above the screen and fall down a endless pit, but he also needs a actual moving sprite as i want a cut scene of the above map showing the cut-scene which results in him falling down, then i need a ghostly figure or spirit that floats upwards to space, it does not have to match the falling character, if anyone can help it would be much appreciated :D

Share this post


Link to post
Share on other sites

you could make the cutscene the way you want and then lets say he falls from cliff make an event that does the following, 1.turn the "Trough" option ON for the player 2.(optional) change the speed of movement to how fast you want him to fall. 3. give him a few "walk down" to how far you want him to fall 4. turn change opacity to 0 so the player is no longer visible 5. change character graphic to the one you want flying up. 6 turn opacity back to 255 7. make the character move up 8. if you want the flying one to dissapear just turn opacity to 0 when it reaches the point u want it to dissapear

Share this post


Link to post
Share on other sites

you missundstand, i want a sperate falling sprite thats on his side kicking his legs and waving his arms to actualy simulate him falling instead of it looking like hes walking down it, i just thought i could flip a actual sprite on its side, that could work, and for the ghost changing the opacity sound like a good idea ill try it, but what i really want is something like casper thats tail point is waving as it raises up

Share this post


Link to post
Share on other sites

its pretty much the same thing i described if you have the right sprites. The reason you should make an event involving the player is so the camera follows the falling sprite. and if you dont want him to "walk down" put "direction fix" to in your case left or right , that way it wont move but still fall :P

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...