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diagostimo

problem with map teleporter

Question

hi, so i got a common event that is auto running on every outdoor map so i an access a teleporting map on the q button, that also changes your sprite to a cursor, so say im talking to a person and the text dialogue is up, if i press q then it will change my graphic whilst the dialogue box is up, then teleport me to the map when the dialogue has closed, i want it so that q is completed defective whilst i am talking to people

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make a switch that turns of the common event before every dialouge and turn it back on after the dialouge :P

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if you don't feel like messing with a switch every time you make a message, put everything in the common event in conditional branch, in that conditional branch select the 4th page, select script, and put

!$game_temp.message_window_showing

 

then it will only handle the input IF the message IS NOT being displayed.

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cheers the switch worked but a hell of an effort and if i missed even a couple of dialouges, these would be major glitches many thanks to both of you :)

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np :P didnt even think about adding script lines to it haha kell is the man when it comes to that

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hehehe i wonder if sometimes i think in english or code D:

 

(no seriously i have caught myself thinking things like Sandwich.new or if Sandwich.is_a?(Good_Sandwich) Sandwich.new; i think it's a curse.)

 

EDIT: @diag: no problem man :) I knew there had be an easier method, just had to look into it a bit

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