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FranklinX

How large and complex should dungeon s be?

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Mapping plays a major role in making RPG Maker games. Maps can make or break a game. Let's talk about dungeons. How large and complex should they be?

 

I think early dungeons should be easier for the player. Later dungeons should be larger and harder. However, I don't want to get too big. What should the limit be on early and later dungeons? Do you use a certain format?

 

Discuss!

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I generally make the early dungeons no bigger than 3 maps. the later dungeons will be no bigger than 10 maps.

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3 maps seem to be very small for a dungeon. Do you add lock doors or puzzles?

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3 maps seem to be very small for a dungeon. Do you add lock doors or puzzles?

I personally have 6 for my first dungeon one being a very small room so I guess you could say 5. Yes I put all sorts of interesting things to make the player use their brain. However I do agree that 10 or no more than 12 seems to be good for later ones.

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3 maps seem to be very small for a dungeon. Do you add lock doors or puzzles?

 

nope. i put mine as a maze, unless it is the ABSOLUTE first, then I make it pretty easy, because, well, it's the first dungeon, even though mine isn't really a dungeon. it's more like a cave with stairs. AKA a mine

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make a 100x100 map and use the Generate Dungeon function in VX. It'll make it really cool and complex. :alright:

Then you can add cool stuff to it.

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make a 100x100 map and use the Generate Dungeon function in VX. It'll make it really cool and complex. :alright:

Then you can add cool stuff to it.

 

 

ITS ALMOST LIKE CHEATING! :lol: Get the reference? :3

 

 

In all seriousness.. I don't really think they need to be that different in size. I mean its not like the first dungeon in the game is going to be the first situation in which there is a puzzle to solve. Why not have a general size for a dungeon, and have the later ones be more complex with harder puzzles.

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I get the reference. :P

 

Kiri's idea sounds good too. That's an ideal dungeon.

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