FranklinX 37 Report post Posted June 3, 2011 Mapping plays a major role in making RPG Maker games. Maps can make or break a game. Let's talk about dungeons. How large and complex should they be? I think early dungeons should be easier for the player. Later dungeons should be larger and harder. However, I don't want to get too big. What should the limit be on early and later dungeons? Do you use a certain format? Discuss! Share this post Link to post Share on other sites
laansolo 3 Report post Posted June 3, 2011 I generally make the early dungeons no bigger than 3 maps. the later dungeons will be no bigger than 10 maps. Share this post Link to post Share on other sites
FranklinX 37 Report post Posted June 3, 2011 3 maps seem to be very small for a dungeon. Do you add lock doors or puzzles? Share this post Link to post Share on other sites
Dragon324 16 Report post Posted June 3, 2011 3 maps seem to be very small for a dungeon. Do you add lock doors or puzzles? I personally have 6 for my first dungeon one being a very small room so I guess you could say 5. Yes I put all sorts of interesting things to make the player use their brain. However I do agree that 10 or no more than 12 seems to be good for later ones. Share this post Link to post Share on other sites
laansolo 3 Report post Posted June 3, 2011 3 maps seem to be very small for a dungeon. Do you add lock doors or puzzles? nope. i put mine as a maze, unless it is the ABSOLUTE first, then I make it pretty easy, because, well, it's the first dungeon, even though mine isn't really a dungeon. it's more like a cave with stairs. AKA a mine Share this post Link to post Share on other sites
rgangsta 43 Report post Posted June 3, 2011 make a 100x100 map and use the Generate Dungeon function in VX. It'll make it really cool and complex. :alright: Then you can add cool stuff to it. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 4, 2011 make a 100x100 map and use the Generate Dungeon function in VX. It'll make it really cool and complex. :alright: Then you can add cool stuff to it. ITS ALMOST LIKE CHEATING! :lol: Get the reference? :3 In all seriousness.. I don't really think they need to be that different in size. I mean its not like the first dungeon in the game is going to be the first situation in which there is a puzzle to solve. Why not have a general size for a dungeon, and have the later ones be more complex with harder puzzles. Share this post Link to post Share on other sites
rgangsta 43 Report post Posted June 4, 2011 I get the reference. :P Kiri's idea sounds good too. That's an ideal dungeon. Share this post Link to post Share on other sites