I feel kinda stupid because i'm sure i should know this but look as i might i couldn't find what I wanted.
I want to hold the position of the camera so that when the character moves the screen doesnt, but I also want the map to be bigger than 15X20.
Basically what I want to do is when the character moves to the border of the map, it pans over only when the player touches a specific event tile, like the early Legend of Zelda games. I also plan to physically blocking the areas they can not go.
anyway, any insight into this would be nice, thanks.
I feel kinda stupid because i'm sure i should know this but look as i might i couldn't find what I wanted.
I want to hold the position of the camera so that when the character moves the screen doesnt, but I also want the map to be bigger than 15X20.
Basically what I want to do is when the character moves to the border of the map, it pans over only when the player touches a specific event tile, like the early Legend of Zelda games. I also plan to physically blocking the areas they can not go.
anyway, any insight into this would be nice, thanks.
Edited by dolarmakShare this post
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