diagostimo 11 Report post Posted June 11, 2011 (edited) hi there, i have recently decided to create an online mmo rpg using rpg maker xp, after a long time of hoaling the internet for a decent online script i came across rm-os which was hell to set up at first but as soon as i got my head round it it seems so easy, so here is the description of my game: title: not titled yet main story line: not drafted yet but on startup before executing your adventure on the online world you will be given 3 race choices to choose from, these are curently set to human, orc and elf but i may change them in later development, once you have selected your race you will be able to choose from 3 jobs- warrior, mage and ranger then once you select your job you will be able to select your graphic from a selection of sprites for each race, your job will not alter your choice of graphic your race will, but your job will alter what skills you learn throughout your adventure, i will make each race have a home region so the choice that you make will alter where you start in the game, also to add on that note each race will have differnt skills than the others for the job you choose, so say a human warrior has a skill that enhaces his str and a orc warrior has a similar skill, the orcs skill boost will be greater than the humans as he is a bigger body build, and elves will be far better at mage and ranging, also the race and job you choose will effect your players base hp,sp,str,dex,agil and int, giving you better starting skills for each job depending on the one you choose. side quests: i will be making lots of side quests that enable you to obtain special weppons, items and armours, throughout your quest, some side quests will be race specific for race specific items ect. weapon lvl requirments: i have found a script that makes it so that weapons will not be equipable until your character reaches a certain lvl that it requires, the lvl requirment will be in the weapons description, so say you start the game and you start with a wooden sword that is equipable at lvl 1, then the next up from this will be bronze ect.+ chat: the server features chat between players, a message of the day that will promt about updates. trading, following, guild and parties can be controled using chat comands e.g /gcreate creates a guild, /ginvite will invite a player to your created guild and they will reply with /y or/n. abs battle system: i am using blizz abs battle system, so credits to him for making it and the controler to enable it to be an online system, the battle system generates all npc's globaly so each character does not have there own seperate enemies and can group fight, the controler also has a pvp on and off function but i cannot trigger it in game yet, but i plan on been able to do so so you can have safe zones ect, the battle system controler dissables item and gold drops but auto puts gold and items won straight in the bag so that people cannot steal your loot, there will also be boss enemies for quest lines, auto respawning mobs for lvling, and i will sometimes globaly switch on epic bosses that are in a main city that require alot of people to kill it, im not sure how i would set rewards for this, but i will work on a method for this. shops: i have implemented a tax script that edits the shops sale prices on a tax percentage so you can have discount shops and so on, there will also be a skill shop so you can buy skills, skill shop not compatible with mouse plugin menu, gonna see if i can make it run global server time: i currently have the server running of my computers clock, so when you log in it will be the same time as on my computer and the days brightness fades and gets brighter throughout the course of the day, i will most probably make global switches to activate events at certain times of the day, to give full effect of this system. quest screen: i have replaced the save menu button to a quest database,as the server auto saves the characters state, here quests you have activated will be stored, giving you info on rewards, the quest objectives ect. item and weapon creation: i have implemented a gardening script so that users may grow ingredients, in the process of looking for a forge and herbalore script, so that you may create potions, weapons and armours. visual equipment and random action sprites: visual equipment puts a sprite over the player when a weapon or Armour is equipped, giving every weapon and Armour that unique feel and been able to customize your character or your needs, random action sprites is to simply get rid of the repetitiveness of swinging a sword and casting ect, what it does is adds multiple sprites to randomly generate when executing an attack so every swing and spell cast generates differently from the previous one. other misc scripts: other scripts i have implemented into the game are: hud xp, a storage script(not yet functional but im working on it/this will be used to bank items) edit: added collapsible mouse menu for that mmo feel :) the script credits for curently used scripts: -> rm-os, blizz abs, controler for blizz abs, EXP in HUD and global switches -credits to blizzard ->character races-credits to game_guy ->translucent menu-credits to LiTTleDRAgo(no need for it with new menu's) ->Advanced Shop Status Window- 1.0 - Original version by RPG Advocate 2.0 - Cleaned and fixed by Fantasist (doesnt work with mouse menu) ->Ultimate Mouse Menu-credits to wizered67 ->Tax Script- credits to Falcon ->tons of addons- theres a lot that contributed to this script so credits to you all :) ->Advanced Time and Environment System (ATES) and os plugin-credits to blizzard ->RMX-OS Following and RMX-OS Daily Messages-credits to Wizered67 ->Quest Log System and os plugin-credits to game_guy ->Dynamic Gardening-credits to ForeverZer0 ->skill shop-credits to game_guy ->weapon lvl requirment-i cant remember, your names not in the script and i found it through google but credits to you!:) ->Item Storage(if i can get it to work)-credits to game_guy ->random action sprites and visual equipment-credits to blizzard game map: i am going to draw the games map myself then import it into my game so that it is entirely unique, my idea for now is that it exists of four realms, the human realm, the elven realm, the orc realm and the void which seperates all 3 realms, when a character dies instead of loosing his items or exp, he is teleported to the deapest part of the void, and must fight there way back out of the void, the void can be directly entered to travel to another realm or lvl, explore and seek new quests within, but the void will consist of very high lvl mobs, so there will be an option to pay a group of soldiers to travel you to another realm, but this method will be expensive as the void is a very dangerous place music: a friend of mine experienced with flv studio and voice manipulation programs is going to write all the music for this game, so that all the sounds will be unique. graphics: if i use any graphics from another source you will be credited, i will also be making custom graphics for npc's, characters ect, but if you would like to see a certain graphics for npc's, characters ect. that you have made or sourced, feel free to post them, as said credits will be given and it will be hard to get a large database of npc's on my own. i hope you like the brief overview of my project, updates will be made here on screenshots, gameplay vids ect, if you have any sugestions that you would like to see featured in this game, like special quest items, with a quest that links to the item, or other gameplay features feel free to post, your views are always apretiated, many thanks diagostimo :) Edited June 12, 2011 by diagostimo Share this post Link to post Share on other sites
Broken Messiah 20 Report post Posted June 11, 2011 Goodluck, I hope you know what your getting yourself into :alright: Share this post Link to post Share on other sites
diagostimo 11 Report post Posted June 12, 2011 oh i know, i may have got past the configuration and setting up the scripts, but to make a hole online world is going to take alot of datebasing and eventing ;) Share this post Link to post Share on other sites
Broken Messiah 20 Report post Posted June 12, 2011 Do you have a team on this? Share this post Link to post Share on other sites
diagostimo 11 Report post Posted June 12, 2011 not yet, i have friends that also use rpg maker so there available to test and what not, but if anyone wants to help its always welcome :) Share this post Link to post Share on other sites
FranklinX 37 Report post Posted June 12, 2011 How can you make a XP game an online mmo? Share this post Link to post Share on other sites
diagostimo 11 Report post Posted June 12, 2011 i have got a script extension for my game that searches for an ip adress when when the rgss exe is launched, then i have a gui that that hosts this using the rpg maker data, but the server also needs a database where all the personal account info is stored, using mysql to store this, to add on that the script also conects to the mysql database so if this doesnt exist then the online conection would be imposible, for extra features like global time extension scripts need to be added to the server gui, i have got it all to run fine so i your interested in experimenting with these scripts on your own project ill be happy to post my working project with all the scripts, plus all over downloads the server requires to run Share this post Link to post Share on other sites
Broken Messiah 20 Report post Posted June 12, 2011 It is very much possible for xp and vx, just not practical Share this post Link to post Share on other sites
diagostimo 11 Report post Posted June 12, 2011 added mouse menu(had to remove some other menu scripts), also added visual equipment and random action scripts, they have been added to the info. Share this post Link to post Share on other sites