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diagostimo

face critique

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hey im using a visual equipment script but because of my custom menu script, you cannot un-equip armours, and what the visual script does is it generates a sprite of armour or helmet ect and overlaps it with your character, so because you start the game with armour and must always have some equiped, you will never see that there is no default body, so the question is do you think these faces are good enough to bases, the first been human, second orc and third elven, i think the first 2 are ok but im unsure about the elven one, as in movies like lord of the rings ect, they have the same color complection as a human, but in games like oblivion they apear to be rather dark and sinister, i will be adding different facial detail later so you can pick from multiple ones when you start the game, oh yea and for hair- i can only make small detailed hair as if it is spikey and wild, when you equip a helm the hair will be coming out of the sides, so my question is do you think i should make hair templates that act as helms, so you equip the hair instead, this way you could have fire hair ect which enhances starts?

 

 

edit- i was also having trouble making the elves ears spike from the sides of the face without it coming out the sides of the helm, if you could edit it to look decent that would be great, here is a template of a helm-

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Edited by diagostimo

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