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Faellin

Boss support

Question

I've been trying to set up a boss fight in my game that is supposed to summon minions that are rather weak and easy to kill. but the thing is if all 3 of them are up the boss is supposed to auto kill everyone in your group. only problem I'm having is he is waiting until next turn to do this instead of immediately like it's supposed to be. any suggestions on what I'm doing wrong?

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I've been trying to set up a boss fight in my game that is supposed to summon minions that are rather weak and easy to kill. but the thing is if all 3 of them are up the boss is supposed to auto kill everyone in your group. only problem I'm having is he is waiting until next turn to do this instead of immediately like it's supposed to be. any suggestions on what I'm doing wrong?

Yikes that sounds scary, I'm assuming you are using switches or variables for the minions then when all 3 are up you have it set to turn 1 set to kill the whole party. If I'm correct simply change the turn 1 to turn 0. If not it would really help if you post screenshots.

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OK. I'll get some screenshots of the problem. well its not a serious game just a joke one I work on out of boredom.

ZBD-1.jpg

2nd page is just something I put together for different music to play when the fight starts

Edited by Faellin

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OK. I'll get some screenshots of the problem. well its not a serious game just a joke one I work on out of boredom.

ZBD.jpg

Not a screenshot of the battle I need one of the battle events you are using lol. A separate picture for each page would be very helpful as well. Thanks :alright:

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ZBD-1.jpg

hope this is enough info.

The whole and actual page would be better :P, Anyway is the execute now timing selection selected? If not that might be your prob.

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Execute now is selected.

Sorry I cant really help you without any more/ better screenies. I have no idea what conditions you have it set to or the Span. I can tell you how I would do it. I would set it so when each minion appears it adds 1 to a variable. Once that variable = 3 I would have it turn on a switch. On a new battle event made I would set the condition to that switch, put the span on moment and hit force action -ect. Note though idk if that works never tried somn like this just my theory on how it would work.

Edited by Dragon324

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