xxultimaxx 0 Report post Posted July 1, 2011 (edited) Add Elemental Gems to Weapons & Armors Version: 1.1 Author: xxultimaxx Introduction Give your game the power of Gems! By attaching "Elemental Gems" to weapons and armors, players can experience: increased elemental protection, weapons forged with elements, and attribute boosting. Features Customize your Gems easily Add elements to weapons Add elemental defense to armors Increase/Decrease attributes Customized Equip and Status menus Screenshots http://dl.dropbox.com/u/33994082/Elemental%20Gems%20Pics/Pic%201.png http://dl.dropbox.com/u/33994082/Elemental%20Gems%20Pics/Pic%202.png http://dl.dropbox.com/u/33994082/Elemental%20Gems%20Pics/Pic%203.png Demo http://dl.dropbox.com/u/33994082/Elemental%20Gems.exe Instructions Place above Main Load 20x20 .png of each element in Database Reference Config and Setup section in script for full instructions Credits xxultimaxx Edited July 29, 2011 by xxultimaxx Share this post Link to post Share on other sites
FranklinX 37 Report post Posted July 1, 2011 Your pictures do not work. Please fix them. Share this post Link to post Share on other sites
kellessdee 48 Report post Posted July 1, 2011 Just tried this, very nifty, and well integrated into the default menu :alright: although like RKO said, your image files aren't working :( also, i would advise putting the script itself in code tags in the spoiler tags [spoiler][code]SCRIPT HERE[/code ][/spoiler] otherwise good job :) is this your first script? (well, full + publicly released i mean :3) Share this post Link to post Share on other sites
xxultimaxx 0 Report post Posted July 1, 2011 Just tried this, very nifty, and well integrated into the default menu :alright: although like RKO said, your image files aren't working :( also, i would advise putting the script itself in code tags in the spoiler tags [spoiler][code]SCRIPT HERE[/code ][/spoiler] otherwise good job :) is this your first script? (well, full + publicly released i mean :3) I completely forgot about putting the script into code format :sweatdrop: Thanks for the reminder, kellessdee. I'd also like to thank you for your previous help with adding the luck attribute; it really allowed me to be able to understand how this script may be possible. So, thanks again! About the picture files, I have been able to view them from various devices from my home. So I cannot see the problem from my end. I am new to using Dropbox, and I wonder if I am not using it right? Maybe someone can clue me in on the best way to rectify the problem. But yeah, this is my first publicly released script :) I am rather new to scripting (if the code did not give it away ;) ), but the process was fun and allowed me to learn new things about how the Ruby language works. It is very satisfying to struggle through the creation process and then see a finished product which resembles the vision. Share this post Link to post Share on other sites
kellessdee 48 Report post Posted July 1, 2011 Awesome :) I am glad I could teach you something. And you're very welcome, you took that small bit of advice and stretched it a long way. Hmmmm, i just tried your pics and they work now xD I have no idea why I was getting a 403 (i think that's what it was) error... lol well they work now, although people would *probably* (although they can click on the link) prefer if the pics were in image tags: [img][/img] (but your pics are working now :D) anywho, it's a good job for a first script :3 I didn't look through the code *that* deeply, but the system works well as far as I tested so that's definitely a good sign! As you learn you will start to discover different tricks to help with writing efficient scripts. And it's great that you are having fun through the learning process, that will help you a lot in your journey. Share this post Link to post Share on other sites
xxultimaxx 0 Report post Posted July 3, 2011 Had to make a small edit to the script. An error would occur if an Enemy attempted to attack during battle (something like Game_Enemy doesn't have xx_element_set). I could have sworn I put an Actor check in for attack_effect, but I guess I only thought about it and then forgot. Whoops! Anyway, the demo has been fixed and should be good. But, if anyone runs into any problems while using it, please let me know. Share this post Link to post Share on other sites
neiljwd 0 Report post Posted July 24, 2011 (edited) Wow this is awesome. I'm very new to the RMXP world but that script just looks fantastic. (I think scripting in the 1st place takes great talent) But I really like what it does!And the fact you've given bloody good instruction a novice like me can follow! Edit: The diligent xxultimaxx has updated his post, ignore the spoiler below :) IS the script in the code FIXED like you did the demo? Because that's what I copied. Will have a lot of fun playing with this. EDIT: as of 24th no, the Script script is NOT FIXED. Must download the demo and copy the script from there. Edited July 29, 2011 by neiljwd Share this post Link to post Share on other sites
xxultimaxx 0 Report post Posted July 27, 2011 IS the script in the code FIXED like you did the demo? Because that's what I copied. Will have a lot of fun playing with this. EDIT: as of 24th no, the Script script is NOT FIXED. Must download the demo and copy the script from there. Thank you neiljwd for pointing out the error. Completely forgot to update the Script section of the post, but it should be good now. And, welcome to the world of RMXP! I hope you find it to be an enjoyable and rewarding experience : ) Share this post Link to post Share on other sites
neiljwd 0 Report post Posted July 29, 2011 I am sir! Thank you for the welcome. Just to say I've d/l'd many scripts 'popular ones too. And few have worked as seemlessly as yours or, been as easy to customise/update of the bat. Share this post Link to post Share on other sites
xxultimaxx 0 Report post Posted July 29, 2011 Previously, while selecting elemental gems to equip, the element images did not convey what level of protection would occur if the gem was equipped or unequipped. Well, in the new version 1.1, I hope I have corrected this and made the system more intuitive for players of your game. If any errors occur or something appears as it should not, please post the issue and I will do my best to resolve it. I hope you like the improvement! Also, I decided to delete the Script section. I feel that errors on my part will be reduced that way, and it should be quite easy to import the scripts from the demo to your game. Share this post Link to post Share on other sites