Ecowolfsteen 14 Report post Posted July 8, 2011 Hello all! I've decided to start up some eventing classes for your own benefit! I will try to make one of these tutorials 1-2 times a month. So, let's get started shall we? What is Eventing? Eventing is like scripting, don't get scared and run off by the word "scripting" because "eventing" is so much simpler. Events are your friends. Don't make them you're enemies by making things so much more complex than it needs to be. Basically, in a easy to understand nutshell: events are things that basically help your game do stuff. Think of them as Santa's Little Helpers. They can do some "dirty" work as well. Eventing is very powerful. Everyone using the RPG Makers needs to know how to event to even "really" begin anything. Do you got that? What you were supposed to learn: Eventing is essential and simple. Lesson 1: The Three Pages of Commands Difficulty: Absolute Beginner If you open up your event editor for the first time, you might get a little overwhelmed. Ignore everything else and double-click on the little @> Bar. Your first page of event commands comes up... This thing: There are some pretty simple commands on this page that you can learn right off the bat. The very first command you should see is the "Show Text" command. Select it. A box should come up. Write some random text in it like: "Hey Dude!!" Click "Okay" once you are done and your event should appear in the big white box. Now: Do you see the bottom-left area of your event page where it says "Triggers"? A lot of these "Triggers" are self-explanatory. Action Button - When a player presses the action button(Enter key) the event activates. Player Touch - When the player touches this event on the map during play testing, the event will activate. These are the only two you need to know about right now. Anyway, make sure "Action Button" is selected. This will make the event activate, saying "Hey Dude!!" when you press the enter key at your desired location you put your event at. Press Okay on the bottom of the event box and playtest your game using the green arrow in your toolbar at the top. This is what should happen: If everything runs smoothly, you have successfully made your first event! Congratulations! But.. Wait.. Wouldn't it be so much easier if our new event wasn't blank, and there was a person who said that in the game? Well, fear no more, this is very easily done! Go back into your first event, around the left area you should see this: Double click on it. A giant list of sprites should come up! Wow! All you have to do is select one and presto! Your event now has a graphic so we can actually "talk" to it. Press okay and play test your game. You should get something like this: Isn't that neat?! I told you eventing was simple! There's nothing to it! So, I think that concludes today's tutorial. What you were supposed to learn: How to make an event have a graphic and say something. Assignment! Listen up! Your goal until the next tutorial is to look around through the first event page, preferably that first little column. Have fun with it! Thanks guys. Eco ^.^ 1 Kiriashi reacted to this Share this post Link to post Share on other sites
gRaViJa 4 Report post Posted July 11, 2011 (edited) Yeah, that's REALLY basic :P i'm not sure if anyone on this forum didn't yet know this :P Edited July 11, 2011 by gRaViJa Share this post Link to post Share on other sites
Ecowolfsteen 14 Report post Posted July 11, 2011 I know. These tutorials are "noob friendly". Say you just got RMXP and you're like, "What the heck do I do with this?!" Then, you'll probably google some tutorials, hopefully, one person can find this tutorial. Share this post Link to post Share on other sites
CloudySquallyLighting011 0 Report post Posted July 19, 2011 hey dude, thanks for the link for this simple Tutorial Share this post Link to post Share on other sites
Ecowolfsteen 14 Report post Posted July 19, 2011 :) No problem. Glad you could benefit from it. Share this post Link to post Share on other sites