Tenoukii 0 Report post Posted July 21, 2011 (edited) Howdy... I've evented up my own Farming Event System, but I'm having trouble getting it to flow from Harvesting - Seeding. Basically, you plant the seed, wait however long for it to grow & harvest it, just like the other systems. But the problem is that you stand on an empty space (where you can plant a seed) to harvest a plant, and it will start by saying "Plant a seed..." (Because you're standing somewhere you can plant a seed) and then goes on to say "Harvest this plant..." (Because you're standing in front of a plant). Is there a way to stop this? I'll attach a demo so you can see what I mean a bit clearer. If anyone can come up with a solution it would be appreciated (: Thanks! -Opps! Major fail.. Put it in the wrong section :/ Do'ohh! Sorry XD Edited July 21, 2011 by Tenoukii Share this post Link to post Share on other sites
Dragon324 16 Report post Posted July 21, 2011 So your saying that you are having a problem when you go to harvest a plant? That it will start of by saying do you want to plant a seed, instead of first asking for you to harvest it? Share this post Link to post Share on other sites
Tenoukii 0 Report post Posted July 21, 2011 Yeah. Because you stand on an empty plot which has an event to plant a seed, it asks if you want to plant on that plot, before it asks if you want to harvest from the next plot. I'm a bit stuck with it because I can't think of anyway to do it unless I make single plots with spaces in between, which I don't really want to do since it looks a bit stupid :( Share this post Link to post Share on other sites
Dragon324 16 Report post Posted July 21, 2011 (edited) Try this http://www.mediafire.com/?vgsu9t9vrljjmiw. Changes I made: I lowered the wait time because I did not feel like waiting all the time. To fix the problem: My friend added a switch to the game then we added it to the first page, I suggest making the player have to cultivate the land using a plow or something for that step. That way it don't look like you just have to double click on it. Then I would just use conditional branches instead of variables and make sure you have a remove seeds item, and a add turnip item as I did not add those. If you have any questions feel free to ask. Edited July 21, 2011 by Dragon324 Share this post Link to post Share on other sites
Tenoukii 0 Report post Posted July 21, 2011 Umm.. I kinda got lost somewhere at the beginning. I'm not doing too great on the thinking side of things these days XD I get what you mean about the plowing.. But won't that be the same as it is, just "Do you want to plow.." "Do you want to harvest.."? And the Add/Remove Turnip/Seeds? I'm a bit confused... Do you mean pick the seed back up and put the turnips down or something? (I'm just using the variables temporarily to see how it all functions) Thanks (: Share this post Link to post Share on other sites
Dragon324 16 Report post Posted July 21, 2011 (edited) Umm.. I kinda got lost somewhere at the beginning. I'm not doing too great on the thinking side of things these days XD I get what you mean about the plowing.. But won't that be the same as it is, just "Do you want to plow.." "Do you want to harvest.."? And the Add/Remove Turnip/Seeds? I'm a bit confused... Do you mean pick the seed back up and put the turnips down or something? (I'm just using the variables temporarily to see how it all functions) Thanks (: ugh ur right that would create the same problem... agh srry fail on my part. The only thing I can suggest to you atm is keeping it the way its set. You might wanna look up how other people do theirs I'm sure you can find some as I have no experience in this kind of system. I'll go back to the drawing bored xD. To the other part I just mean make sure you set them to lose seed when they plant them and gain turnips when they are done. Edit: Or just make separate rows for plants that way your problem cant exist anymore xD. Edited July 21, 2011 by Dragon324 Share this post Link to post Share on other sites
Dragon324 16 Report post Posted July 21, 2011 Also my friend suggests you could turn the turnip plants onto through. That way it looks like the player is reaching down to grab them. In my opinion this might work but I could see other problems rising. As far as my eventing knowledge goes I think the best think for you is to have separate rows for the plants so that cant happen sorry I cant help you more. Share this post Link to post Share on other sites
Tenoukii 0 Report post Posted July 21, 2011 Hmm.. It's a good concept, but yep. Could be just as problematic. And it's okay :D You tryed, can't ask any more than that (: Share this post Link to post Share on other sites