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FranklinX

Are there limits to the RPG Maker?

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I am very curious about something. Does anyone know if there is a limited amount of pages an event can have? Can too many pages in an event create a crash?

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everything has a limit :P

right here for XP: http://xrpg2.clicdev.com/f/index.php?showtopic=2537 Note: just hit cancel to the user and password

Cant find VX but my guess would be that they are the same.

 

I remember dragon found out the limits of how many event lines you can have. Dont remember what they were. EDIT: i think it was 6000 something.

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Why would you need that many events; not only for that one title, but for the whole map would be ludacris. It might crash or just be slow.

Edited by bigace

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That is exactly the point :P. In theory there are no limits to the rpg maker program, as in events, and scripting you can do anything if you know how. However in reality were we must live with lag, this is not the case. Yes you can do anything, but some of it would cause the program to lag so bad that your game wouldn't be playable. As Pol. said 2 there is limits to event lines, just as there is to number of maps= 999, and the max stats you can give to actors =9,999 Hp,MP; 999 for rest. Course with the maps and stats limit can be broken with scripts, those scripts also have limits though.

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Holder from RRR had a list of limitations from the RMXP

Map Maximum Values:

Max. number of events per map: 999 (It lag as hell !)

Max. number of maps: 999

Max. size of a map: 500 X 500

Max. filesize for a map: 1.8 Mb (500X500+999 Events)

Min. filesize for a map: 2 Kb (20X15+No events)

 

Events Maximum Values:

Max. wait frames in event: 999

Max. show choices: 4 +1 Cancel Handler

Max. number of characters in a message: 210

Max. number of lines in a message: 4

Max. digits in input numbers: 8

Max. time setting in timer: 99:59

Max. number of tiles to scroll in scroll map: 100

Max. transition time in relevant command: 200

Max. number of pictures with show pictures: 50

Max. magnify value with picture: 2000

Min. and Max. for X and Y settings: -9999 to 9999

Max. fade out time for audio command: 60

Max. number of lines in a call script: 10

Max. numbers of characters in a call script: 430

 

Max. number of events pages: 99

 

Resources Maximum Values:

Max. number of attributes: 999

Max. number of heros: 999

Max. number of class: 999

Max. number of skills: 999

Max. number of items: 999

Max. number of weapons: 999

Max. number of armors: 999

Max. number of monsters: 999

Max. number of monster group: 999

Max. number of status effect: 999

Max. number of animations: 999

Max. number of TileSet: 999

Max. number of common events: 999

 

Max. number of Events Switches: 5000

Max. number of Events Variables: 5000

Max. number of local switches: 4 per events

Max. number of frames in a animation: 200

Max. amount of money that can be held: 9,999,999

Max. number of party members: 4

Max. number of monsters in a monster group: 8

Max. number of script page (In script Editor): 1040

 

Max. number of characters in a name field: 40

Max. number of characters in a description field: 40

 

Hero Maximum Values:

Max. level: 99

Max. HP: 9999

Max. SP: 9999

Max. Strength: 999

Max. dexterity: 999

Max. agility: 999

Max. intelligence: 999

Max. experience: 9,999,999

 

Monsters Maximum Values:

 

Max. HP: 999,999

Max. evasion: 100

(Other stats as the hero's)

 

Skills Maximum Values:

 

Max. and Min. effect rating: -9999 to 9999

Max. SP Consumption: 9999

Max. attack power: 200

All other stats max. are: 100

Edited by bigace

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Why would you need that many events; not only for that one title, but for the whole map would be ludacris. It might crash or just be slow.

 

A very complex game may require many events or lines. The RPG Maker would not be the best choice depending on the amount of lines needed.

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A very complex game may require many events or lines. The RPG Maker would not be the best choice depending on the amount of lines needed.

 

I meant RM, I didn't think I needed to be pacific.

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The majority of these "limits" are limits they placed in the editor, not the actual engine. They can all be broken with scripts to a degree. You will eventually reach a limit, since Arrays. just as an example have a max value, which you cannot break. In all technicality, these are your real limits for most things, which will vary depending on you CPU architecture, since 32 and 64 bit systems handle memory differently.

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The majority of these "limits" are limits they placed in the editor, not the actual engine. They can all be broken with scripts to a degree. You will eventually reach a limit, since Arrays. just as an example have a max value, which you cannot break. In all technicality, these are your real limits for most things, which will vary depending on you CPU architecture, since 32 and 64 bit systems handle memory differently.

 

Which is true since I do have a script that breaks some of those limits.

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The majority of these "limits" are limits they placed in the editor, not the actual engine. They can all be broken with scripts to a degree. You will eventually reach a limit, since Arrays. just as an example have a max value, which you cannot break. In all technicality, these are your real limits for most things, which will vary depending on you CPU architecture, since 32 and 64 bit systems handle memory differently.

But then you can just have multiple arrays. You also don't have to keep it all in memory. You can use the large yet slow harddrive if you want.

 

Anyway, the max map size Dubealex found is not correct as there doesn't seem to be a specific limit to the number of event commands you can have.

Having an event with 10k event commands may not cause lag.

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