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TheLaw

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WOW!!! Your game looks awesome. I love the original story. Stories about corrupted governments are my favorites. Your game looks very professional.

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Update

 

Introduction

Hey, it’s definitely been a while everyone since the last update on this thread. Well anyway, this is Major Update #3. We have to talk about today including, awesome new music, a developed quest system, interactive world maps and more. Hope you like it :)

 

 

Music

The music for the menu has been decided on and this is what will be used while in the menu (changing jobs, abilities, etc.)

 

The intro for the game has been synced with the customized intro music. All the graphics in the intro, however, are placeholder (except for the credits). Once we get some custom sprites and tiles into the game, the intro will be updated accordingly. However, for now, we have awesome music made by our musician to go along with the introduction for our game. Hope you like it (I couldn’t make a video because it lags a lot with my screen recorder).

 

Both songs can be found here:

http://soundcloud.com/turkwise/sets/gais-hunters/

 

 

Plot Structure Complete

The plot has finally been completely planned out. All plot holes have been taken care of and story is ready to be evented into actual gameplay.

 

 

Map Descriptions

Each Map has already been planned out and I’ve now just added information in the “Setting” subtitle that gives a brief description on each location. There are over 40 locations in total. Here’s an example of one of the descriptions:

 

Mount Gai Temple – A temple located at the base of Mount Gai. This location has the tightest security in all of Gai. The reason for this is due to it being the only place where it is a well known fact that a Forbidden Tablet resides within. No Hunter has ever been able to read the Tablet and get out alive.”

 

 

Quest System

I’ve essentially finished coding the quest system. All I need to do is add quests to the Quest Database and then find a way to add the quests at specific times during gameplay. Here’s a video of how the quest interface looks like and how everything runs, I’d really like opinions on this:

 

 

Interacti ve World Map

Finally, we have the last feature I’m still trying to implement. Traveling will take place on an interactive world map where you go from location to location. I’m still trying to get someone to make a map for me and I still need to code in paths for the map.

 

 

Conclusion

From here on out, progress will be much slower as I’ll focus on school work starting Monday. I don’t want to make a mistake and prioritize this over school, so I won’t be working on this during the weekdays unless I really have free time to do so. I’ll only be working on this during the weekends. That’s all for now!

Edited by TheLaw

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