Is it possible in some shape or fashion to have a dynamic (going up or down) standings (reputation) system that is influenced by enemies killed? Say I kill monster A, reputation with monster B goes up, but monster A's reputation goes down. Also, when reputation reaches a certain point, monsters of A or B either stop fighting me altogether or fight with more frequency, depending on their reputation being good or bad respectively.
Just curious if it's possible with eventing/variables etc, or would that be something I would need a script for?
Is it possible in some shape or fashion to have a dynamic (going up or down) standings (reputation) system that is influenced by enemies killed? Say I kill monster A, reputation with monster B goes up, but monster A's reputation goes down. Also, when reputation reaches a certain point, monsters of A or B either stop fighting me altogether or fight with more frequency, depending on their reputation being good or bad respectively.
Just curious if it's possible with eventing/variables etc, or would that be something I would need a script for?
Edit: Anyone, comments, questions? Ideas?
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