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Meteor Rain

Event

Question

So, I got bored and decided to work on a small survival game (Not a horror-survival). But I have one question.

 

In the game the player can build houses, but is it there a way to put a whole house graphics into one event so I don't have to make tons of events?

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I can see one easy way and another misty way, the question is does the player make the house from several tiles to form a whole unique house OR is it a set range of tiles that the player simply places in a specific point?

 

sorry if that reads a bit awkward to understand

Edited by madanchi

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So, I got bored and decided to work on a small survival game (Not a horror-survival). But I have one question.

 

In the game the player can build houses, but is it there a way to put a whole house graphics into one event so I don't have to make tons of events?

 

it actually quite complicated, you would have to create a character set for the house

I can tell you how but it is an extensive process

  1. Create a new map, with the tileset you plan to use for the house
  2. Make the house using the tileset and set this map to be where the player starts
  3. play the game, move your character away from the house
  4. press function + print screen to capture your screen
  5. Open your favorite graphic editor
  6. Select the house that you want to use and cut it make sure you pay attention to/note down the dimensions of the area you cut out its very important
  7. then start a new file in your graphic editor
  8. resize the image to the dimensions of the house you cut
  9. paste the house in
  10. Now, double the width of the image
  11. paste two houses touching edge to edge so that the image is not stretched but there are now two houses
  12. copy this image and double the width again
  13. now repeat the previous step; paste two of images of the double houses side by side
  14. You should now have 4 houses side by side
  15. now copy this entire thing and double the height of the image
  16. Now select the entire image and copy it, then double the height once more
  17. finnally paste the new image on top of each other
  18. you should now have 16 houses side by side
  19. save this image as a png
  20. now go back to rmxp and import this picture into the actors folder
  21. finally create your event and select the image you created as the graphic
  22. When you play the game, the single event should have the graphic of the entire house

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thats exactly what I was going to say, but that only applies IF the player builds a house by placing tiles into fixed positions so then it would eventually form a set house graphic

 

 

EDIT: This one below is if the player builds the house from several seperate tiles to form a whole ;)

 

If the player is to place varied tiles in non-fixed postions then outcome of the house graphic would be completely different each time

Edited by madanchi

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Make sure the database is set correctly, Also make sure through is not checked in the event. What I mean by database is if its a custom tilset you added, you have to set all the stuff like priority, walkable or not, and direction movements.

Edited by Dragon324

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yeah I know what you mean, the player can walk through the character if its quite large - Im busy atm so ill have a tamper around later, but I cant remember a "through" box in an event (in rmxp anyway)

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yeah I know what you mean, the player can walk through the character if its quite large - Im busy atm so ill have a tamper around later, but I cant remember a "through" box in an event (in rmxp anyway)

The through box is unchecked, but only the event tile is blocked, the larger part is still unblocked.

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Go to the database and select the tile that the map your house is on uses

then select and empty tile(is transparent on map, is usually white) and make it impassable

MAKE SURE THIS IS NOT THE DEFAULT EMPTY TILE(the tile to the top left corner) as this will make the entire map impassible

with this blank impassable tile place it in the area of the house or wherever you want to keep the player from moving

 

The thing is no matter how large the graphic for the event is an event can only actually take up one tile of space

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