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Saikyo765

Fall of the Living: First Outbreak

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Johnathan Preciado Productions presents...

 

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Genre :  Action/Adventure/Survival Horror/Rpg

Engine :  Rpg Maker XP

Players :  1 (2 for battle mode)

Special :  Scoreboards on offical website, Expansions.

 

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Team

Me - Game Designer - Graphics Artist - Mapper - Story Productions- Audio Direction

 

 

What is Fall of the Living?

 

Fall of the Living: First Outbreak is a survival horror action rpg made in RMXP that has been in production for quite some time now. Survive by any means possible. The zombies are just a start of the trouble. The majority of the population are cracking due to pressure of the situation. Corrupt government forces have the urban areas on lock down with orders to shoot on sight for those on the main roads. No place is safe only safer. Your safe place will need securing.

 

 

Gameplay and Story Notes

The story to this game is still being worked on so I will just give you an idea

 

-The first "safe haven" you start off in is a hotel building with the staircase destroyed with roof access.

-The dead have been walking for about 5 weeks already.

-You are in the building with a few other people, and you can save other people from outside to bring back to the building.

-You can do diffrent missions for all the main characters,  then leads to you leaving the city (main storyline mission) once it gets too filled with zombies. Doing missions other than the main one will be rewarded with new items, weapons, and characters but comes at a risk.You don't have to do missions the whole time however.

-You could just leave the building on your own and go out and kill zombies and explore, however some characters or situatiions show up through story driven progression.

-I want to game to have choices that will affect the way the story goes, but nothing too deep.

-All areas outside of the city are accessable through the highway/freeway.

-No hours aimlessness, it has signs of how to get where you are going through each terrain.

-You will also have a roadmap to look at.

-However, driving yourself will sometimes let you find extra items and weapons not on the map.

-Saving survivors can help you. They offer unique abilities to help your survival.

-Keep a close on survivors behavior and check to make sure they arent infected before savin them..

If you don't keep an eye on them and you bring them back to your hideout, they could zombify and attack.

-When someone gets infected, shoot them. Not everyone will agree on your decision too though.

-Keep in mind, you cant make everyone happy all the time. But it is good to keep your "trust/approval" stats up.

 

Characters

Ok so lets go into a little more detail about the main characters. Please bare with me it's still kind of bare.

I will be posting the sprites as they finish so yeah.

 

Arnold Lilestone

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Arnold is the muscle of the main 3 characters. He is more of an act before thinking type of person. Although is decent at stealth, he rather do things his way. Shooting anything that moves from the start to finish. Not your average "dumb muscle" but lacks making complex plans. He is often corrected by Kelsey, who is the brains of the operation. Can be a sarcastic prick but it's all for laughs for his satire style sense of humor. Has a taste for cheap cigars.

 

 

 

Kelsey Merit

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Barely any battle expirience and doesn't really know how to use a firearm. She much rather have the boys carry out the dirty work. But without her brains the team would have possibly been killed long ago. She is usually the one they can rely on for the best course of action and how to approach the situations they have been handed. An excellent sense of navigation and a pro at electronics. Don't be mistaken by her looks though, she is strong minded and knows how to stick up for herself.

 

 

James Ridict

 

A young teen saved by Johnny on the first day of the outbreak. James rather run that stay and fight.  Although cannot contribute much towards the fighting aspect, he has a decent ammount of knowledge cooking from classes he took before everything changed. Is often joked apon by the team for his deep interest in conspiracy theories. Although confused from all that's going on, his heart is in the right place. Will help the team with whatever he can.

 

 

Johnny Curfield

 

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(Left is the main clothes, right is without the jacket and shoes)

A young man in his mid 20's. Always tries to look towards the bright side of things and help people in their time of need. Even if it means getting into trouble in the process. A "believer" simply put. Basic knowledge in firearms and hand to hand combat. While not the leader of the group, puts in his share just as everyone does

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Features:

Advanced Weapons System:

You have a large amount of weapons to choose from. You can hold up to 4 weapons at a time: a Primary weapon, a secondary weapon, a support weapon, a melee weapon, and your fist.

Some weapons are able to be upgraded and customized . You're able to use attachments such as extended magazines, grenade launchers, suppressors, flashlights, scopes, LAM's, ect.

 

 

 

Headshot system:

The headshot system chance depends on a number of things. 1) the accuracy stats of the weapon you are using. 2) Your level up stats of the weapon you are using. 3) Burst firing increases accuracy more than fuy auto. Stronger weapons such as the desert eagle, will make zombies head explode when you recieve that headshot.

 

Achievement System:

Over 150 achievements to complete for a greater challenge.

 

Advanced Particle Animations:

Animations in the game are made with the particle system. creates fluid smooth animations in a much faster method without lag compared to the default RMXP battle animations system.

 

Blood System:

Its not a zombie game without tons of blood and gore. Blood splatters on floors and walls when an enemy is damaged.

 

Many unique animations:

zombies all die in different ways. who wants to see the same death animations over and over again? Get the most satisfying feeling with this legit system.

 

Travel System/Free Explore:

You can get to practiclly anywhere in the city from the main highway. The highway also leads out to the country side. where they have smaller rural towns. plenty of different terrains can be exlored

 

Deep Player Status system:

The main thing about surviving is taking care of yourself. sleeping,eating , keeping stress meter low. exorcising, and other things such as climate/terrain take a toll on stress such as harsh cold or warm climates.

 

Firearms and stats:

Weapons stats are based on the accuracy, damage, firing rate, and magazine size. example would have a better chance of getting a headshot with a bolt action rifle than a handgun. M16 is more accurate with getting headshots but decrease in damage compared to the AK, which is more damage but less accuracy. However a few well placed shots from any firearm will do fine

 

Driving system:

In this game, you can drive vehicles that have managed to survive the chaos. Such as jeeps mounted machine guns on the rear that you will be able to use, and if you run out of ammo, you can always just mow them down by running them over!

 

Safehouse System:

With this system, you will be able to take any empty building and convert it into your own, personal fortress. You can barricade the doors and windows with anything you happen to find, but be prepared Zombies will never give up if there is food inside. You will also be able to set traps. You can also sleep in your safehouse. Sleeping will refill your stanima gauge. However be sure to eliminate zombies that make their way in. Even if they are on a lower level and cant reach you, your sleep will be disturbed and you wont gain as much stanima as you would regulary.

 

Tv News System:

On the television at the safehouse there is a wide selection of news reports that will give you information on the outbreak and such.

 

Player Stats:

 

-Stamina:

By upgrading your Stamina (which can be done by walking rather than using vehicles) you will be able to run for longer before getting tired and do more damage with melee attacks. You will also be able to escape from Zombie Grapples much easier, your health bar will grow larger when you level, and it will take few more bites to be infected.

 

-Firearms Skill:

If you use a weapon for a certain amount of time you will level up and get better with it. This will mean you can get headshots easier with it from being used to the way it "handles". and reloading it will take less time as well as you will be able to draw your weapon quicker.

 

-Trust/Reputation:

Trust determines your chances of recruiting new people. If you do bad things like killing innocent people and not keeping promises (side quest), it will go down. Do enough bad things and survivors in other cities will hear about it and not trust you.

 

Infection:

There will be an infection percentage each time you get bitten. Depending oh how bad the zombie wounds you the more the percentage will go up. Once the percent reachers 100, you will die, and reanimate as a zombie.

.You cant do missions while you are a zombie, but you can play as one just for fun. The game will automatically save on every map you enter (unless you are a zombie) so you can easily reload from where you messed up.

 

 

Newer Screenshots

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Survival Stage Test: Abandoned Airport

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Story Mode Locations:

-Urban city with tight streets

-Miami type city

-Small rural towns

-Forest and cabin area

-Plenty of houses, stores, and apartments to go inside of.

 

 

Survival Mode Locations:

-Abandoned Airport

-Rural Rumble

-Weathered Warehouse

-Forest Firefight

-Urban Undead

 

 

 

 

Enemy Type

Fall of the Living will stay true to the George A. Romero zombie formula. Slow, but dangerous when surrounded by a large number. This game will not feature mutants, or any kind of deformed creatures (other than zombie dogs). Its a zombie outbreak, similar to the original Dawn of the Dead. Zombies are not your only concern. You must battle with the evilest creature on the face of the planet: human beings. Riots wage throughout the city, looters will try to take whatever they like. Prisoners have escaped from their cells, people are confused about if they can trust.

  • Walking Zombies
  • Sprinter Zombies
  • Zombie Wildlife (dogs, bears, and birds. mostly in a more rural location)
  • Looters and rebels.
  • Spitting Zombies (some can spit acid, some are poisonous)
  • Deranged/stressed indivuduals (some people go mad in a time of crisis)
  • Crawler Zombies
  • Bosses

 

 

Eliminating Lag

Rpg Maker Xp games are known to have their limits. We are pushing the limit with keeping the game as smooth as possible by careful complex coding. One of the main features to do so is our enemy spawn system. The way it works is instead of randomly placing a large amount of enemy events on screen causing lagtastic gameplay, it is done in a much simpler way of simulating a never ending swarm of hungry zombies. Here are the steps that it does

  • Enemy charset, number of enemies on the map, and enemy location, spawns randomly as you go on a new map that is is outdoors (maximum ammount of enemies the map can hold before causing lag tested on multiple computers)
  • After you kill an enemy and his body lay on the floor after x amount of time his body will disapear and respawn randomly on one of his multiple set respawns points with full health and a diffrent graphic
  • After killing the same "event x ammount of times, so you will like you have accomplished holding them off, it will take even longer for that said enemy to respawn the next time
  • Some zombies will have special respawns. Such as one may break through the door exiting a house. Or a car will swerve onto the map crashing into a nearby wall, and a zombie will fall out. Or a rebel or looter you have once killed will respawn as a zombie.

 

This system is already completed and I while it is very simple, i feel very accomplished because it feels very fluid.

 

 

Test Videos

 

Silenced MP5 Test Gameplay 2011 (off screen recorded due to lag)

 

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