Dragon324 16 Report post Posted September 7, 2011 I face another dilemma that I hope you guys can help me out with. In my game there is a pretty cool feature which allows the player to transfer to another party during enemy invasion or when they are invading the enemy. When they switch however I thought the resting party could restore HP and MP (by a limited amount though) but then I realized people could just switch back and fourth and get maxed out on HP, and MP before fighting. So I thought about putting a limit on this so the player then has to strategically switch when the time is right. However this kind of feels that I'm taking some freedom away from the player, I hate it myself when games do this. So this means making it so there is limit number of switches or remove the healing neither which I really like. So I need help or if someone has a 3rd option thanks :P. Share this post Link to post Share on other sites
kellessdee 48 Report post Posted September 7, 2011 Hmm, it would mainly depend on how the invasion/defense works. What I think would be best, is allow the player to select a party once, prior to battle. During the battle, have it so the resting party recovers a certain amount of HP/MP. Then before the next battle, have the option to select which party will battle again, etc. Unless, that is not how invasion/defense works.... If you could explain the system a bit more, I might be able to give a better idea... Share this post Link to post Share on other sites
Dragon324 16 Report post Posted September 7, 2011 Hmm, it would mainly depend on how the invasion/defense works. What I think would be best, is allow the player to select a party once, prior to battle. During the battle, have it so the resting party recovers a certain amount of HP/MP. Then before the next battle, have the option to select which party will battle again, etc. Unless, that is not how invasion/defense works.... If you could explain the system a bit more, I might be able to give a better idea... Hmm that's not really how it works that is for bosses that are really tough. In that you basically choose which party hits first you deal so much damage than another party takes over and you keep going like that until the boss dies. The way the invasion works is that multiple parties are on the field and you switch back in forth during the fight but now that I mention that it makes no sense for another party to gain hp because even though you are not actively controlling them theoretically they should still be fighting thanks kell!!. Share this post Link to post Share on other sites
IamDarkspawn 0 Report post Posted September 22, 2011 I face another dilemma that I hope you guys can help me out with. In my game there is a pretty cool feature which allows the player to transfer to another party during enemy invasion or when they are invading the enemy. When they switch however I thought the resting party could restore HP and MP (by a limited amount though) but then I realized people could just switch back and fourth and get maxed out on HP, and MP before fighting. So I thought about putting a limit on this so the player then has to strategically switch when the time is right. However this kind of feels that I'm taking some freedom away from the player, I hate it myself when games do this. So this means making it so there is limit number of switches or remove the healing neither which I really like. So I need help or if someone has a 3rd option thanks :P. Assuming you have something like 3 parties, have them regenerate very slowly, so that you can just leave one party out till they get to full health, but make it take a long-ish time. This is so you HAVE to be tactical with the party you are using so that you can use them for longer before switching to another party, so an injured party can heal, so the better you do the more healing you get in. Share this post Link to post Share on other sites