Hello. Here's a quick question. How do I make an event that can only be performed after another event is completed? For example, say there is a road, but the road is blocked. When you accept a certain quest, or pull a lever or something, the roadblock is removed. Can you help me?
Hello. Here's a quick question. How do I make an event that can only be performed after another event is completed? For example, say there is a road, but the road is blocked. When you accept a certain quest, or pull a lever or something, the roadblock is removed. Can you help me?
Share this post
Link to post
Share on other sites