162 0 Report post Posted September 20, 2011 (edited) Out of curiousity...has anyone ever had any luck with creating non-turn based battles in RPGMXP? Edited September 20, 2011 by 162 Share this post Link to post Share on other sites
0 Bigace360 38 Report post Posted September 20, 2011 Check this out: http://www.atelier-rgss.com/RGSS/Battle/XAS_00a.html Share this post Link to post Share on other sites
0 kellessdee 48 Report post Posted September 21, 2011 Most definitely, there are MANY non-turn based battle system scripts available for RPG Maker XP. But it would depend on what you mean by non-turn based... as in Real-time/action battle systems? (ala zelda, secret of mana; like the script bigace linked to) or as in ATB (active time battles...i think thats what it stands for...) which would be like final fantasy or chrono trigger (each player has a time bar that when full they can act)? or as in real-time, but more like Star Ocean/Tales of <insert random word ending in 'ia'> (which would be like a combination of the two, side view battles; but real-time action)? Either which way, scripts exist for ALL of these styles. Share this post Link to post Share on other sites
0 Bigace360 38 Report post Posted September 21, 2011 There's also the tactical Battle system, but I don't know if it's VX exclusive or not. You'll just have to check on that. Share this post Link to post Share on other sites
0 162 0 Report post Posted September 22, 2011 Oooh! Pretty fighting! Oh, uh, for fighting one. The zelda one. (Mostly with boss fights) Share this post Link to post Share on other sites
0 Bigace360 38 Report post Posted September 23, 2011 Oooh! Pretty fighting! Oh, uh, for fighting one. The zelda one. (Mostly with boss fights) I dont really understand what your talking about, can you elaborate please. Share this post Link to post Share on other sites
Out of curiousity...has anyone ever had any luck with creating non-turn based battles in RPGMXP?
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