PedroHLC 0 Report post Posted October 5, 2011 First of all, sorry about my English, I'm Brazilian and I don't practice it too much. Well, this is my solution for protecting our games, it doesn't uses RGSSAD method neither modifications on the RGSS Library. I waited two years to publish it, only to make sure that the games will be enough protected. I can't say too much about it, but I can tell you what it is good for: * For real protecting your game of any decompiling methods. * For on-line games w/ update support (since the encrypted files aren't in one big file, it's easier to make little updates). * For running your game as fast as one using RGSSAD because it only uses C++ methods. * For making what RGSSAD, BlockXP and DRGSS didn't done. +Codename: RMSusano'o +Engine: RPGMaker XP +Author: PedroHLC +Version: 0.7.1 - BETA +First public publish: 12/05/2011 +Last public publish: 26/09/2011 +Thanks for: HugoLnx for starting the project, for the ones that helped me some ideas Anderson Porto and DarkD.Vicious. And thanks for "ç¼çœ¼çš„å¤å¨œ" too, he's extraordinary work helped me too much. Download 4SHARED.COM (size: 1645 Kb) Any other information that you may need (like the tutorial) is in this file. Thanks you for reading this topic, for any help or if you need to tell me a bug, comment in this topic or send me a message: plaracampos@hotmail.com . Soon in RMVX too... Share this post Link to post Share on other sites
bigcheat 0 Report post Posted July 15, 2012 So good solution, i'm brazilian too, thank you for the help :) Share this post Link to post Share on other sites