WoohaDude 0 Report post Posted October 11, 2011 (edited) So I was curious if anyone had a script that lets a party member follow you .. but not just 100% copy your movements, like most caterpillar scripts. I'll give you an example. See how she follows him, but not to a T? I love that. Seems so much more realistic. Was curious if anyone had a script like that. Thanks. Edit: Got it figured out ... but my solution's laggy. Using a path finding script to have the NPC use in a parallel process .. but it starts to get laggy if the path gets complex, since it's called every frame. Edited October 11, 2011 by WoohaDude Share this post Link to post Share on other sites
Zeriab 9 Report post Posted October 11, 2011 I think there is a script called Squad movement or something like that by Near fantastica which may do you want you want Share this post Link to post Share on other sites
WoohaDude 0 Report post Posted October 11, 2011 This may actually be easier than I was thinking. I can just make an event, make it parallel process, and have it use a path finding script to constantly find a way to get to the hero, and then stop if it's within a certain distance. But, I'd have to make this event on every map I wanted them to appear on. Any way to script a map to copy an event from another map, or something? So I could have a map to store the event to be copied, and I can make any changes to it there, and have the script automatically copy it over for me, per map? Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted October 11, 2011 I think there is a script called Squad movement or something like that by Near fantastica which may do you want you want Lmao!!! Zeriab! *hugs* I just got done telling someone else in another topic that you left the RMXP scene and probably wouldn't respond to your three year old topic. EDIT: Wooha, your fog is static. Might want to fix that. Share this post Link to post Share on other sites
WoohaDude 0 Report post Posted October 11, 2011 (edited) Lmao!!! Zeriab! *hugs* I just got done telling someone else in another topic that you left the RMXP scene and probably wouldn't respond to your three year old topic. EDIT: Wooha, your fog is static. Might want to fix that. Oh, that's not my game. Was a game I found on youtube that had what I wanted. Okay, so I've been trying my idea of just copying an event from another map. Or, just loading the events from a specified map, and adding that event to the Game_Map's events, in the setup function. Like so: @followerMap = load_data("Data/Map009.rxdata") @events = {} for i in @map.events.keys @events[i] = Game_Event.new(@map_id, @map.events[i]) end #add Althea to the party @events[i+1] = Game_Event.new(@map_id, @followerMap.events[1]) which does in fact add the event. But, it's not responding to any move commands. It just sits there. And I'm completely stuck on why. The copied event is a parallel process, just for now, using a "step towards player" command. Any ideas? Edit: Appears to be linked with it being a parallel process. If I set a move route in the event's autonomous movement settings, it works fine. Edited October 11, 2011 by WoohaDude Share this post Link to post Share on other sites