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Silencher

Skills that use items?

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Hey all,

 

I'm looking to have a script made for VX that would allow me to have some skills require items to be in the inventory, and would then consume those items. Think Mix from FFX.

 

Essentially I'd just like to be able to select certain skills to require certain items. If there are not any of that item, or not enough of those items, then the skill should appear as gray in the skill menu. Otherwise, it will use the skill and consume a set number of whichever item. So if the skill is 'bug spray' it might require 'bug bomb' and it would need at least 1 bug bomb in the inventory, and each usage of the skill would remove 1 bug bomb.

 

Anyway, let me know if this is doable or if more information is necessary.

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Hey all,

 

I'm looking to have a script made for VX that would allow me to have some skills require items to be in the inventory, and would then consume those items. Think Mix from FFX.

 

Essentially I'd just like to be able to select certain skills to require certain items. If there are not any of that item, or not enough of those items, then the skill should appear as gray in the skill menu. Otherwise, it will use the skill and consume a set number of whichever item. So if the skill is 'bug spray' it might require 'bug bomb' and it would need at least 1 bug bomb in the inventory, and each usage of the skill would remove 1 bug bomb.

 

Anyway, let me know if this is doable or if more information is necessary.

Could you not just set a common event that says if item [x] is inventory than actor [1] learns skill [y], else actor [1] forgets skill [y]. Than set the skill to a common event that Item [x] -1. For multiples set the item to a variable. The only bad thing is you wont have the grayed out thing.

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Yeah, again, same with the other posts, it wouldn't allow me to have it grayed out and so that isn't really what I want to do. I used to have a similar script for XP but I don't think it works on VX. If there are scripters around who would want to see the script for XP for this, I can include it but I don't think in this case that common eventing would be what I would want.

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