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Leon

[RMXP]Dungeons of Eternity

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Forest map- there is 3 mushroom sets, just one looks different than the others. Moved it and made all 3 the same.

Swamp - Fixed

Smithing - Will look into

Book of Water - Fixed

Beach - Fixed

Desert - Fixed

 

All changed. So, tell me, mind reviewing the game, serge?

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I did find it odd you called the waterball skill water blast.

 

Also, I had that error with the beach map, but blamed my computer at first; it seems to have a problem with both the RPG makers I have.

 

I haven't been able to finish it for two reasons.

1. the bugs that often come up, as aforementioned by Serge

2. you keep updating! Haha :clap:

 

-Grimm

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All changed. So, tell me, mind reviewing the game, serge?

Ha! I tought I did, but it seems like I didn't :sweatdrop:

OK, here it goes:

 

Review: Dungeons of Eternity (Demo)

 

Dungeons of Eternity is a simple game with a simple premise: you're inside an endless labyrinth of interconected dungeons, and you -the protagonist- need to get out. How are you going to do it? Again, it's simple, traverse the dungeons until you find a way out. To accomplish this you'll need to fight your way through a horde of seemingly endless enemies using blade and spell, loot their dead bodies, and upgrade your gear using a very intrincate skill system. At the end, the boss is waiting for you, do you have what's needed to slay him and find freedom?

 

BATTLE SYSTEM **

This game uses Cogwheel's RTAB but not to it's full potential, the battles feel slow, dull, and repetitive with a system that should be able to keep you on your toes. Add to that the fact that each time you enter a battle (every 5 steps) the music is cut a and starts again once you leave the battle, this makes the battles a bit annoying.

 

MUSIC ***+

Even if this game uses only the standard music included in RMXP, it does it a good way. Most of the maps achieve a state of balance between what you see and what you hear, but in others the music just seems out of place.

 

GRAPHICS ****

The use of only RTP and "RTP style" tilesets and characters make this game have a sense of coherence. The maps are just wonderfull, they make full use of the layers, fogs, and tints, which adds a lot to the immersion into the game and it's setting.

 

GAME MECHANICS ***+

The puzzles are, again, very simple, making it easier on the player to keep advancing, but you are left wanting something a little bit more complex. The level desing is pretty good, it makes full use of a very compact area and thus avoinding the problem of a lot of backtracking. The skill system it's very interesting though sometimes it feels like it has no impact on the game whatsoever, having one magic skill or another feels exactly the same, the weapon skills are exactly the same only applying to different types of weapons, and the bonus they give make no difference when you can just find a completely better weapon -even if it's from another category- and use just that. The smithing menu is a very awesome mechanic allowing you to improve your amor and weapons, but this being only a demo, makes it feel very limited. The alchemy menu is great too, but suffers from the same problems as smithing. The mechanics are certainly good, but they sometimes leave you wondering, why should I pick x skill over y skill when I can do x even without the skill.

 

STORY ***

Yes, I know it's a dungeon crawler, but that does not take away the fact that there should be something more than "you're trapped, do you think you can get out?". Adding little pieces of story, like why are you trapped here, what are the plans of that guy that trapped you, who was here before me, would add a lot to the experience.

 

OVERALL ***+

I really enjoyed this game, it has a lot of potential and a lot to improve too. I would really like to see this project finished and not get scrapped like the thousands upon thousands of RMXP games. That would make me sad, very sad.

 

And now to the glitches and errors:

Swamp map: The chests remain untouchable, this time I found the one in the center of the map cannot be reached, and the one in the bottom right corners is still unopenable (is that a word?).

Earth cave: some of the mining holes and chests were already open once i got there, I was growing paranoind in this one as I tough you had added some onther enemy to the game, but maybe it was just my bad memory playing games on my mind, will re-check this one later.

Beach map: it has only a small problem in the mapping department you can walk through the hills, see attached pic.

post-21230-0-36229800-1320543225_thumb.png

The tiles circled in red have their passage priorities midified as I could move through them.

It seems that is now mostly bug free as i've been able to beat it 4 times in a row.

 

Also, I have a challenge for the other forum members.

HARD MODE: Put all your stat points into AGI, all your skill points into Medicine, you're only allowed to use the starting equipment and healing magic, no smithing, no alchemy, only use the potions you find.

NIGHTMARE MODE: All stat points go towards INT, all skill points go into Daggers, only use starting items, no smithing, no alchemy, cannot use any other items you find.

Edited by Serge

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I was using 1.1 for a second, but then I got the error and was like :shok:

Then I was like . . . :huh:

Then i was suddenly like :blink:

Then I was back to :shok:

And then I was like . . . :dragonshock: "NOOOOOO!!!!!"

And that is my tale of fail . . .

But largely, it kept killing me at the cave map.

heh

 

Redownloaded it, the cave is now fine, and I haven't had any issues.

Might try this hard mode though- I always put full on agility anyway.

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That's not the only one, there are several of them scattered around the maps, but I didn't find that weird as you can still open those.

 

WHERE. ARE. THE. MUSHROOMS!?

Seriously, I can only find one, and since you said you made them all the same I feel like i'm going blind. And that Ogre "I could sit here all day", I hate that guy already, add him as a boss just so I can kill him.

Oh, and if I pick dark magic at the start I get an INT potion instead of a book is this correct?

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i'll jump on it!... right after i finish my map for the contest. ^_^;; Seriously... i feel like a n00b with all these errors... but it's just because its difficult test simply over the fact it is all random.

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Okay, i dont normally double-post, but this is to announce 1.23 with all the fixes. Seriously, i went through every chest to ensure the eventing was as correct as possible.

 

Also fixed the mushrooms. huge error: they were all on the same switch. So no, serge, you aren't going mad. Also, one more thing... for fun, put in your name as

Pink Puff

And yes, capitalization counts. You won't notice a change til you beat the demo. But it's worth it!

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Error with the equipment script, right at launch.

 

Now I feel like I'm the one driving you crazy.

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Sorry, I wasn't able to reply for the weekend, couldn't log in due to the changes in the forum.

 

It seems that you pretty much got it down now, just one error, in the desert map the switches were already activated when I got there.

 

And good one with the trick, first time that the game has defeated me.

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UPDATED, new demo with some bug issues and crashes fixed! Yes, yes, it is back. Still working on maps, but after 8 months, just be happy i'm working on it again. :P

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will fix now. in meantime, check out the project download page

 

EDIT: Fixed

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The game is really great and fun!

the leveling system, alchemy and smithing all feel really good.

Also the character importing is a huge plus... i already added 26 characters in :X

PochWalk.gifCubeKun.gifKnightKat.gifTanukiKun.gif

 

the only thing i could see wrong was an error that would pop up randomly

Errores.png

its happen on a few plays but other than that its a really good game

and the slimes... the evil slimes spamming dissolve

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Odd error... I played this 4 times before re-release, and didn't get any errors... I'll look into it.

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