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FranklinX

A Huge Lack of Good RPG Maker Games

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This topic is not about this site. I believe our active members are making works of art.

 

This is about the entire RPG Maker Community. I have been very disappointed for the past two years. There is a huge lack of good games. A lack of good games is not good at all. It makes people disinterested. It's disappointing when the easiest RPG Maker system VX has some of the worst games I have ever seen.

 

I've seen many videos on Youtube display awful games. The games were lacking events. The mapping is horrible. It's like there was no effort making the game.

 

There are too many Genertic games. People are randomly putting Final Fantasy as the name of their games when nothing about their games is about Final Fantasy. An RPG game does not automatically makes yours a Final Fantasy game.

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I feel like theres a transition being made generationally. The older RM users (among whom I count myself, for using RM2K back in the day) have either moved on to more serious game development, or dropped it as a hobby in order to spend more time doing other things.

 

Most of the games you see now can probably be attributed to a new generation of RPG Maker users. It will take quite some time, but their skills will be as sharpened as those before them, lol.

 

Its kind of a rough time for RPG Maker as it loses popularity tremendously, and Enterbrain isnt the company it used to be.

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RPG Maker system VX has some of the worst games I have ever seen.

Is it a coincidence you used 'seen' as opposed to 'played'?

 

 

I feel like theres a transition being made generationally.

I thought you were going to say that the new generation is more interested in playing games than making them. Coz as you said once this generation (though of us who are in our 20's) gets older we're either doing more career-orientated activities as opposed to the high school students who could make up the majority of game makers with RPG Maker.

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Is it a coincidence you used 'seen' as opposed to 'played'?

 

 

You don't need to play a game to know if it is bad. For example we can all see bad mapping. Bad mapping normally leads to the game being bad.

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You don't need to play a game to know if it is bad. For example we can all see bad mapping. Bad mapping normally leads to the game being bad.

 

I think that it is important that people learn from their experience, whether it be good or bad. Thomas Edison would often say that he didnt figure out how to make a lightbulb, he figured out lots of ways to NOT make a lightbulb. I think that if we think a game is bad, we need to be able to identify specifically what is bad about it, and how to fix it, so that we and others dont make the same mistakes. Also if a game is good, we should study what made that game good, and why specifically it is good.

 

Somthing I've been mulling over in my head is a bit of an Open Source Community Project. Not really a Game, per say, but more of a demonstration on how to make a map, and what determines what a good map and a bad map are. Totally evented, and smaller maps can focus on smaller options that the contributor can do without trying to handle the entire project. Like one map shows the basics of how to make a Cave, using events to literally show the player how to make a cave wall. Another map could show how to make a cutscene, and how it can be either good or bad. As being open source, it will provide reference material to anyone who downloads it, and I think is visually more interesting than reading stuff on a forum.

 

Would anyone be interested in contributing to a project like this?

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