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Leon

I need one good idea.

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Ok, so I am trying to get back into my game-making groove, but need a script to do it. Just a simple way of changing something, such as equipments, items, skills, etc. A fairly simple menu system that would be a fun challenging thing. Any takers?

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I have an assignment lying around that I made ages ago.

I don't know if you have seen it already.

I don't need it, I just made it up for someone wanting a CMS request ^_^

 

 

Okay, here goes:

I request a CMS which assumes there only is 1 person in the party.

I have made a design for it:

sketch1wl5.gif

The light grey parts with the text in it can be selected.

The dark gray part in the middle is a window with information on what currently is selected.

 

I know that creating a non-rectangular window can be a bother. Therefore I have come up with another design if you can't make the other one:

sketch2ku9.gif

The first design is preferably.

 

You'll notice there are 10 possible choices. The action needed:

Map: $scene = Scene_World_Map.new

Options: $scene = Scene_Options.new

Journal: $scene = Scene_Journal.new

Tactics: $scene = Scene_Tactics.new

Datapad: $scene = Scene_Tactics.new

 

Load: Just as the normal load

Save: Just as the normal save

Quit: Just as the normal end game

Status: Status for the first person in the party. (The one you can see on the map)

Inventory: Just as the normal items

 

Just make some small classes showing that the wanting action has been done.

 

Movement:

The movement between choices is a bit special.

I have created this sketch to show the movement: (note same movement for both designs)

movementhc0.gif

As you see there are lots of arrows.

If you stand on a field then pressing the up key will make you follow the arrow upwards to the next field it is point at and so forth.

I hope you understand this?

 

Well? That's that. Now get to work.

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so basically 10 windows for the options, and what kind of description in the middle? The middle is the only 'undetermined' thing. Just a phrase explaining what the selected option does, or is it more than that. I mean, this isn't too hard, i did soemthing like this before. (My Dark Tidings demo had soemthing similar to.) But, could you elaborate a little more on it? also, what is in the background, if anyhting? Further, do the bottom and top windows touch the edges of the window? Other than that, it isn't too difficult, just busy work.

 

Biggest thing i see is I need the calculations of the windows. To get that, i need to know if the whole rig is centered in the Game window, and what is in the background. Further, if the rig should take up most of the window, or be to scale as you show.

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