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Guest Mr Mo

Mr Mo's ABS 4.5

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Guest Mr Mo

Introduction

I wasn't happy with all the other ABSs, so I made this ABS with many features and customizable as possible.

 

Features

Here are some(most features can be toggled off/on, see the help file);

- Improved AI

- Event Vs Event

- Player Vs Event

- Able to choose if a monster attacks the closest enemy or random

- Able to assign any hot keys for skills and items.

- Able to use Non-Ranged Skills(attacks closest enemy)

- Able to choose button Mash time for each attack or skill. If left blank the default is 3 seconds(can change).

- Displays Demage

- Level Up Display

- Kick Back Effect

- Fade dead enemies

- ABS off/on. i.e $ABS.active = false # Off

- Dash and Sneak, can be turned off.

- Able to turn off and on the hud.

- Able to animate monsters and player.

- State Effects and Animations

- Smaller Animations

- and more..! (See the Help File)

 

Screenshots

post-1-0-42058600-1332629881_thumb.jpg

 

The Script

Mr Mo ABS.zip

 

Strategies

The ABS can be used to setup wars and make fights between NPCs. Imagination is the limit.

The events do not need to attack the player. Just remove the 0 from the hate group list.

 

You can make an event a dummy, it can still be attacked, but it won't retaliate. This is usefull for practices, or teacing the player how to fight. It can also be used for NPC's.

 

Make allias for the player. Remove the 0 from the hate group list and add all the monsters(their Enemy IDs, database) on the map. The alias won't follow the player or anything but they would attack other monsters giving the effect of allince.

 

Monster Pit Fights can also be made.

 

Enemy AI

0 = Dummy - Will not attack but can be attacked

1 = See Range - Will attack only if it can see an enemy

2 = Hear Range - WIll attack only if it can hear an enemy

3 = Hear or See Range - Will attack if it can see or hear enemy

4 = Ally Under Attack - Will attack if its ally is under attack and if it can see or hear the enemy

 

Enemy Explanation

Hate Points - The enemy will randomly give out hate points to all of it's enemies. Later, it's enemies will be ordered from most to least hate points.

 

Hate Groups - The enemy will attack hate groups, meaning other enemies.

The hate group enemies aren't considered allies.

The player's hate id is 0.

Do not use the event ID, use the Monster ID, you can find it in the Database, Enemies Tab.

 

Closest Enemy - The enemy will attack the closest enemy, if met the right AI conditions. Hate points are no longer needed, if this BOOLEAN is true.

 

FAQ

  • How can I disable HUD when the game starts?
    • Go to Mr.Mo's HUD > find the line super(-16, -16, 700, 700) > Right under it add self.visible = false

    [*]How can I disable/show HUD in game?

    • In game Script Call the following: $scene.hud_hide to hide, $scene.hud_show to show. There is a problem with hiding, if you come back to the map, the hud will show again. To prevent this go to this post and follow it's insturactions.

    [*]Your ABS isn't compatible with ______ menu system.

  • Link me to the menu system

  • Your ABS isn't compatible with ______ title system.

  • Link me to the title system

  • I'm getting an error!

  • Take a screen and tell me what you were doing.

  • How can I.....?

  • Only ask if you have read the help file.

  • Can you make a custom HUD?

  • Just draw a design for your HUD and PM Axerax, he might or might not help you.

</p>

Compatibility

Works only with the SDK. Should be compatible with everything except some menu systems that doesn't edit Scene_Menu. Does not work with Netplay Plus or anyother ABS or SBABS systems.

 

Credits & Thanks

Credit me and Near Fantastica. # Thanks to Near Fantastica's methods; # - In Range?, Get Range, In Direction?, enemy_dead?, treasure # - RANGE_WEAPONS, RANGE_SKILLS # - Class Game_Range(highly modified for convinience) # - Scene_Skill(main, update_shk) This is not an edit of Near Fantastica's ABS. I wrote mines from scratch, except for the methods I listed. If you plan to use the blonde girl that comes with this, give credit to Prexus too, for using them. If you plan to use the Hud: Credit Trickster for the Gradient Bars Credit Me for coding it. Credit Axerax for designing it and coding it

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Very nice script. Kinda sucks you have to make a bunch of new animations, but it's still cool. I dunno, I just steal the one from Netplay Plus...it's the same, only you don't need a bunch of swinging animations and such.

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Guest Veronica80

I cant open it...there is not compatible with my RpgXP Version... :rolleyes:

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I've only got 30mb left on my computer...so I cant get you that version of the demo. Instead, you can download it here, as you have. And then do what Dark Dragon said. You have to make a new game in RPG Maker XP, and then replace all the .rxdata files from the demo's data folder, to your new game's data folder. That should work.

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Guest Veronica80

I've the RpgXP Full version and i'm italian...i dont understand very much what you reply me... :unsure:

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I've the RpgXP Full version and i'm italian...i dont understand very much what you reply me... :unsure:

Make a new project, then open that project's folder. Inside there, there is a folder named 'data'.

 

Now, inside the demo's folder, there should be a folder named 'data'. Copy all the files in the demo's 'data' folder, and paste them in the new project's 'data' folder, replacing all the files.

 

Now, it should work.

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So im bad at scripts, and I wanted to know if you can customize the script so only the events are fighting. And all that stuff isn't on the screen like the hp, mp, exp bars and the abilite thing. All I need it the Events to be attacking each other thats all. I don't need to be part of the fight.

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