Heretic86 25 Report post Posted November 1, 2011 XP - how do I equip with a Script? Isn't it something like Player.weapon(1).equip or something similar to that? Share this post Link to post Share on other sites
0 Kiriashi 117 Report post Posted November 1, 2011 It's more like actor.equip(someparameter, anotherparamter) or something like that. But you can just use the event command Change Equipment. Share this post Link to post Share on other sites
0 Bigace360 38 Report post Posted November 1, 2011 What are you doing exactly, creating a Scene or calling a script. and I thought it was: @actor.equip(@right_window.index, item == nil ? 0 : item.id) which what I got from Scene_Equip on line: 227 Share this post Link to post Share on other sites
0 kellessdee 48 Report post Posted November 1, 2011 kiri and Bigace are right, This is the method you are looking for, in Game_Actor: class Game_Actor #-------------------------------------------------------------------------- # * Change Equipment # equip_type : type of equipment # id : weapon or armor ID (If 0, remove equipment) #-------------------------------------------------------------------------- def equip(equip_type, id) case equip_type when 0 # Weapon if id == 0 or $game_party.weapon_number(id) > 0 $game_party.gain_weapon(@weapon_id, 1) @weapon_id = id $game_party.lose_weapon(id, 1) end when 1 # Shield if id == 0 or $game_party.armor_number(id) > 0 update_auto_state($data_armors[@armor1_id], $data_armors[id]) $game_party.gain_armor(@armor1_id, 1) @armor1_id = id $game_party.lose_armor(id, 1) end when 2 # Head if id == 0 or $game_party.armor_number(id) > 0 update_auto_state($data_armors[@armor2_id], $data_armors[id]) $game_party.gain_armor(@armor2_id, 1) @armor2_id = id $game_party.lose_armor(id, 1) end when 3 # Body if id == 0 or $game_party.armor_number(id) > 0 update_auto_state($data_armors[@armor3_id], $data_armors[id]) $game_party.gain_armor(@armor3_id, 1) @armor3_id = id $game_party.lose_armor(id, 1) end when 4 # Accessory if id == 0 or $game_party.armor_number(id) > 0 update_auto_state($data_armors[@armor4_id], $data_armors[id]) $game_party.gain_armor(@armor4_id, 1) @armor4_id = id $game_party.lose_armor(id, 1) end end end end All current actors in the party are stored in the Game_Party class, to access these actor objects: $game_party.actors[index] the global variable $game_party is the current party object and .actors is the array storing each actor in the party. So, let's say you want to equip the party member in the first position: $game_party.actors[0].equip( equip_type, id ) equip_type being a number from 0-4 0: Weapon slot 1: Armor 1 slot 2: Armor 2 slot 3: Armor 3 slot 4: Armor 4 slot id being the id no. of the weapon/armor in the database 1 Heretic86 reacted to this Share this post Link to post Share on other sites
0 Kiriashi 117 Report post Posted November 2, 2011 Yay I feel almost smart. Share this post Link to post Share on other sites
0 Heretic86 25 Report post Posted November 2, 2011 Thanks guys! That helps immensely! Mostly just playing around right now, waiting impatiently for the contest, so focusing on understanding the scripting langauge better. Share this post Link to post Share on other sites
XP - how do I equip with a Script? Isn't it something like Player.weapon(1).equip or something similar to that?
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