Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
  • 0
railfan101

Boss battle event not working right

Question

I've got a problem with a new game I'm starting. I've got an event where my player faces a boss for the first time, either wins or is defeated, then goes through a couple of other events, and then faces the boss a second time with different dialogue and different outcome.

 

The problem is the events for the first encounter keep playing when after I've faced the boss once, and I don't know how to make it so the second event will run and the first one won't. I'm almost ready to duplicate the boss map for the same one since more than one autorun event on the same page seem to not work. any ideas?

Share this post


Link to post
Share on other sites

5 answers to this question

Recommended Posts

  • 0

Probably because you didn't end the Event Page correctly. Did you use a switch to start a new Page when activated?

Share this post


Link to post
Share on other sites
  • 0

It is most likely what bigace has said. Could you take a screenshot of your set up and share it with us? It would better help us to help you. :)

Share this post


Link to post
Share on other sites
  • 0

I believe all you are missing is a self switch(third from the top right, on the first page of event commands)

Add a self switch(A) to the first boss event to when the battle ends(win or lose),

PAGE 1

 

 

 

SelfSwitchBossFight.jpg

 

 

Then create a new page and add the self switch to the conditions section.

PAGE2

 

 

BossFightOver.jpg

 

 

 

This should solve both your problems as the event with the auto run will NOT be auto run on page 2, so your second boss event can be auto run.

Also, if you ever need to 'auto run' two events at once, simple toggle the parallel process button(just bellow auto run) on at least one of them.

 

Alternately with the self switch you could also make it so that it is 'Self Switch A' for when boss is defeated(first time), and 'Self Switch B' for when the boss wins.

PAGE 1 PIC

 

 

DynamicBossEnding.jpg

 

 

Then create two pages after the first one, and make their conditions self switches A and B respectively(see pic below)

Make those two pages have dialogue on them("ahh you beat me, i'll get you! next time' and "I won!Serves you right for fighting me") and have both pages be on auto run, then put the same self switch( C) on each of the new pages(2,3).

PAGE 2 PIC

 

 

 

 

HeroWins.jpg

 

 

PAGE 3 PIC

 

 

BossWins.jpg

 

 

Finally create a last page(4), with no event commands in it, and the condition set to 'Self Switch C'.

PAGE 4 PIC

 

 

BossOver2.jpg

 

 

Correct me if I am wrong, but I believe this is kinda what you were thinking.

 

Any time you want a 'one time use' event you will need to use some kind of switch or variable, and multiple page. IE Chests, Some Dialogue, Story Events, etc.

Alternately you could use the erase event command as well.

Share this post


Link to post
Share on other sites
  • 0

Kind of off topic, but are there any Tutorials for Battle Eventing? Battle Eventing conditions are not quite as self explanitory as they seem and always seem to give me trouble...

Share this post


Link to post
Share on other sites
  • 0

Thank you very much for your help. The self switch was exactly what I needed. It finally runs the way it's supposed to. Thank you.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...