Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
Fluidity

Cyberspace : RPG VX Project

Recommended Posts

Cyberspace is a game I have recently been working on, I only started like a week ago so the game is about 1% finished. So far there is about 10 - 20 min of gameplay.

 

You can download what I have so far here (http://www.mediafire.com/?99rx38r7c9j3yq1) and give me feedback on errors, suggestions, things you liked and things you didn't like.

 

 

 

The game storyline / The game synopsis

 

Four friends have been transported into the digital world to save it from corruption and they must destroy all of the viruses, which present themselves as digital monsters. (Not Digimon). This story is fairly simple but if anyone has sugggestions for ways that it could be extended and more interesting, they will be greatly appreciated.

 

 

 

The game’s main characters

 

The player provides names for the four main characters who are all friends in the real world. When they are brought into the digital world, they all atain classes based on their personalities. One of them is a fighter, one is a mage,one a ranged attacker and one is a warrior. This game has a party arrangement option in the pause menu so the player can decide who they want in their team, and in what order.

 

The game has many sub-characters who arrived in the digital world through corrupted games. These characters will join them if you give them a certain item, or pay their fee. As an example the first sub-character you can buy is Altair from Assassins Creed. Upon aquiring these characters you will be given their bonus mission which takes place in a themed level depending on who the character is. These bonus missions will award you with special weapons and armor for that sub-character.

 

 

The Script(s) and System(s) my game will be using

 

I have used a side battle script to give the battle scenes more visual appeal, but I am thinking of changing it to one that can use animated battler sprites for the characters, instead of their overworld sprite. I have also used a party changer script to allow customisation of the party from the pause menu.

 

 

Credits for anyone who was involved in my project or used content from

 

Claimh for side view battle system.

Prexus for the original party changer script.

GSorby for the edit of party changer script.

 

 

The team making the game,

 

So far it isjust me working on the game, and Grimm Hallows providing the music, but I will require someone with sufficient knowledge and skills in coding and drawing / spriting.

Share this post


Link to post
Share on other sites

I rated 3 stars. This game ain't bad, but it ain't good either. It just seems like just one giant maze with RPG Fights. I don't mind playing those kinds of games. although maybe I rated too soon, Since I'm only on Sector 1-2. Maybe it gets better?

Edited by KingLes98

Share this post


Link to post
Share on other sites

I rated 3 stars. This game ain't bad, but it ain't good either. It just seems like just one giant maze with RPG Fights. I don't mind playing those kinds of games. although maybe I rated too soon, Since I'm only on Sector 1-2. Maybe it gets better?

 

1. Yes it was too soon, that is the tutorial dungeon. There is still lots more stuff like a town and a world map.

 

2. I've actually stopped making this game so unless someone gives me an awesome review and gives me inspiration to continue, that demo is all there will ever be.

Share this post


Link to post
Share on other sites

This sounds interesting and I'm a big fan of cyber RPG games. I'll try this out real quick and let you know what I think.

 

.:EDIT:.

I got to Sector 1-2. Here's my feedback.

 

  • 1) There needs to be some sense of direction. The cyberspace guardian doesn't tell me where to go, why I'm doing what I'm doing and why she chose those kids to do it.
     
  • 2) Everything happened too quick. By that I mean the players were transported into the game no more than one minutes of playing. You have to take your time during cutscenes and maybe add a cutscene before they find the lab.
     
  • 3) The maps are too simple. They need much more detail and structure. I personally think walls shouldn't be more than 3 tiles high when inside a house/building.
     
  • 4) Explain what Savepoints are and also make them stand out from the rest of the map. I didn't know that red orb thing was a Savepoint until I took a chance to approach it.
     
  • 5) Don't give me items that I don't need. Through Sector 1-1, there were a whole bunch of items that I got which I didn't need at that point. I got an Antidote which I didn't need (so far anyway). Whenever I get an Antidote, I prepare my party to get poisoned, but when that doesn't happen, it's like a let down.

 

That's all for now. I maybe have something more later. The game is good but there's a lot of room for improvement. This game has some potential. Just remember to take your time, revise your maps and dialogue, and study other RMVX games.

 

Best of Luck!

Edited by rgangsta

Share this post


Link to post
Share on other sites

I think its funny how every one gets to sector 1-2 then writes a review. If u would at last get past that part you would see that there is a sense of direction and another cutscene. The game explains itself after sector1-2 so if u download this game please play Past this level before you write your review thanx

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By GasShell
      Game Designer's Needed!

      Hello! My name is "GasShell"/"R00T" and I'm a Inspired Game Dev/Graphic Designer and a Software Developer
      I've always wanted to gather a group of people to design a Advanced/Welcoming/Professional Game and I think I've got about enough knowledge to do so. I can Program anything in Python/HTML-CSS3 or SQL, I'm looking for a specific group of individuals who are experienced in this sort of workfield! I'm interested in designing an FPS that is Unique or Different than most other First Person Shooters that are so hyped up in the media. (Game Design and Plot will be DM'd to whoever is interested!)
      If you'd like to Join me? DM me over discord! I appreciate the time taken to read this, and look forward to meeting everyone!
       
      WE NEED : 
      - Terrain Designer
      - 3D Modeling Artist
      - Sound Specialists
      - Design Manager
      - Programmer in C#
      - Server Owner/Manager
      - UI Designer
      - Inventory Designer
      - Plot Writer
      - Image Designer/2D Art Designer
    • By Polraudio
      Santa Sprite Found Here
       
      Welcome to the official holiday game contest. In this contest you will be asked to make a holiday(christmas) themed short game. We dont want any gore/blood in the game so make it as family friendly as you can :thumbsup:.
       
      Rules:
      Game must be Christmas themed in some way.
      Can use any tiles, sprites, etc....
      May use scripts, events, etc....
      May use anything you wish as long as you provide credits. If you dont know who to credit dont use the resource :ok:
      Game must have a beginning, middle, and end with credits at the end.
      Must have at least 1 battle.
      Try to keep the game between 5-30min
      Dont make battles impossible(Dont want to sit there and grind forever just to beat the next enemy/boss)
      Can use any RPG Maker as long as its made by Enterbrain.
       
       

      ALL RESOURCES THAT YOU DIDNT MAKE MUST BE IN THE ENDING CREDITS! IF YOU FAIL TO PROVIDE CREDIT I MAY FAIL TO JUDGE IT  
      Notes:
      Game will be judged on but not limited to the following.
      Story, Grammar, Content, Time, Gameplay, Mapping(#1 thing im looking for), Music, etc...
      The game should be good in all areas like a normal game. I dont want to play a game where i just hit 1 button the entire time or battle enemies 90% of the time.
      Make everything match. If you use RTP style stick with RTP style. If you use a non-rtp style there should be no RTP style stuff in it. Same for music, no one wants to play a game where theres rock music playing when it should be calm music lol.
       
      Examples to help:
      Santa might not be able to deliver all the presents in time and he has tasked you to deliver presents to a town for him.
       
      Santa got captured by bigace and as an elf its up to you to save him or else Christmas will be ruined.
       
      Bob the reindeer has gotten sick and cannot pull the sleigh this year. Its up to you to find another reindeer or a cure for bob.
       
      Marked has stolen all the presents from your house. When you find him you can beat him up and take your presents back. If your a bad boy or girl also you can choose to steal all his presents :P.
       
      Polraudio(monster 11) the demon has enslaved your town and killed santa. You and a team of people team up to kill polraudio to revive santa. The life force from polraudio is enough to revive santa.
       
      Your job is to cook a good meal for your family for Christmas. Tasks might involve getting into a battle with food just to secure them for cooking.
       
      Those are just some of the things you can do if your not good at coming up with ideas.
       
      Prize:
      Since this is a game development site and were all game developers first prize will be a game where you develop games :P
      1ST: Game Dev Tycoon; If you already have the game and want something else i can only offer points. EDIT: Will throw in The Witcher: Enhanced Edition Director's Cut only if 8 people joined the contest.
      2ND: 200 Points
      3RD: 50 Points
       
      Dates:
      The start date is now.
      The duedate for all submissions is December 31st 2013. I wont accept any submissions later than January 1st.
       

      ALL SUBMISSIONS MUST BE PRIVATE MESSAGED TO @Polraudio

      Santa's List:
      -@Bob423
      -@phionabrie-@Mepps
      -@Luky
       
       
       
      ---
      Hope to see lots of people join :) . If you have any question feel free to ask :thumbsup:  .
    • By BiddyAuthor
      So I've been hearing about a script for xp. It is supposed enable XP to use VX sprites without editing. I was wondering if anyone had any idea what the script was? I have famitsu sprites that I want to use and for my game and I would rather use the script than edit it. :)
    • By BiddyAuthor
      So I've been looking around for a good sprite generator and I can across this site called famitsu. I looked over forums about the site, and it says its for RMVX. I think it's possible but I want to make sure: I can use the famitsu sprites in XP right???? I like how they look and I want use them, but if not I can use Loose Leaf. But that's my second choice.
       
      Here's the link for the generator: http://translate.google.com/translate?prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.famitsu.com%2Ffreegame%2Ftool%2Fchibi%2Findex1.html%23hair&sl=ja&tl=en&history_state0=
    • By kellessdee
      I have been experimenting a bit with various Ruby game libraries recently, and I think that I have found my favourite. I would like to present to you ...
       
      Gosu
       
      Official Website:
      http://www.libgosu.org
       

      I am not affiliated with Gosu in any way, I just really liked it, and wanted to share it with you as well!  
      Why Gosu?
       
      Out of the many ruby game libraries that I have been testing - RGSS3, RubyGame, rubysdl; to be specific - I feel that Gosu is the better library on several aspects.
       
      Flexibility and Simplicity
      I felt that Gosu was the simplest (next to RGSS) while still leaving a lot of room for flexibility, while still being a quite powerful library. It only has 9 classes (in the Ruby bindings), but I feel, that is really all you would need to make a good game.
      Plus, Gosu's design integrates well with other ruby libraries, for when it isn't powerful enough.
       
      Opensource
      RGSS3 is really the only non-opensource library I had been working with, but it's definitely a benefit. Being opensource, a lot more people are working together on keeping Gosu bug-free, and it means you have access to the source code as well.
       
      Multiplatform
      That's right, it works on Linux, Windows AND Mac OS X! 'Nuff said.
       
      Still Active
      Unfortunately, RubyGame's activity seems to have hit a standstill (although it is opensource as well, so that doesn't mean it's the end of it just yet) and rubysdl seems to be slightly less active (however, this could mean that it is simply just THAT bugfree xD), nonetheless, Gosu seems to have the most active development out of these libraries I mentioned.
      (source: https://www.ruby-too.../game_libraries )
       
      So, if you are handy with ruby, and if RGSS just isn't enough for you. I suggest you give Gosu a whirl! The concepts are a bit different than RGSS, but there are plenty of resources to get started!
       
      Gosu Official Website: http://www.libgosu.org/
      Gosu Ruby Reference: http://www.libgosu.org/rdoc/
      Gosu Wiki: https://github.com/jlnr/gosu/wiki/
       
      Getting Started
       
      Windows: https://github.com/j...rted-on-Windows
      Linux: https://github.com/j...tarted-on-Linux
      Mac OS X: https://github.com/j...Started-on-OS-X
       
      Gosu Ruby Tutorial: https://github.com/j...i/Ruby-Tutorial
      Gosu Source Code: https://github.com/jlnr/gosu
       
      Looks like I went a bit overboard on the links... well, just for fun here's some more
       
      More info on RubyGame: http://rubygame.org/
      More info on RubySDL: http://www.kmc.gr.jp...rubysdl.en.html
×
×
  • Create New...