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    • By GasShell
      Game Designer's Needed!

      Hello! My name is "GasShell"/"R00T" and I'm a Inspired Game Dev/Graphic Designer and a Software Developer
      I've always wanted to gather a group of people to design a Advanced/Welcoming/Professional Game and I think I've got about enough knowledge to do so. I can Program anything in Python/HTML-CSS3 or SQL, I'm looking for a specific group of individuals who are experienced in this sort of workfield! I'm interested in designing an FPS that is Unique or Different than most other First Person Shooters that are so hyped up in the media. (Game Design and Plot will be DM'd to whoever is interested!)
      If you'd like to Join me? DM me over discord! I appreciate the time taken to read this, and look forward to meeting everyone!
       
      WE NEED : 
      - Terrain Designer
      - 3D Modeling Artist
      - Sound Specialists
      - Design Manager
      - Programmer in C#
      - Server Owner/Manager
      - UI Designer
      - Inventory Designer
      - Plot Writer
      - Image Designer/2D Art Designer
    • By Polraudio
      Santa Sprite Found Here
       
      Welcome to the official holiday game contest. In this contest you will be asked to make a holiday(christmas) themed short game. We dont want any gore/blood in the game so make it as family friendly as you can :thumbsup:.
       
      Rules:
      Game must be Christmas themed in some way.
      Can use any tiles, sprites, etc....
      May use scripts, events, etc....
      May use anything you wish as long as you provide credits. If you dont know who to credit dont use the resource :ok:
      Game must have a beginning, middle, and end with credits at the end.
      Must have at least 1 battle.
      Try to keep the game between 5-30min
      Dont make battles impossible(Dont want to sit there and grind forever just to beat the next enemy/boss)
      Can use any RPG Maker as long as its made by Enterbrain.
       
       

      ALL RESOURCES THAT YOU DIDNT MAKE MUST BE IN THE ENDING CREDITS! IF YOU FAIL TO PROVIDE CREDIT I MAY FAIL TO JUDGE IT  
      Notes:
      Game will be judged on but not limited to the following.
      Story, Grammar, Content, Time, Gameplay, Mapping(#1 thing im looking for), Music, etc...
      The game should be good in all areas like a normal game. I dont want to play a game where i just hit 1 button the entire time or battle enemies 90% of the time.
      Make everything match. If you use RTP style stick with RTP style. If you use a non-rtp style there should be no RTP style stuff in it. Same for music, no one wants to play a game where theres rock music playing when it should be calm music lol.
       
      Examples to help:
      Santa might not be able to deliver all the presents in time and he has tasked you to deliver presents to a town for him.
       
      Santa got captured by bigace and as an elf its up to you to save him or else Christmas will be ruined.
       
      Bob the reindeer has gotten sick and cannot pull the sleigh this year. Its up to you to find another reindeer or a cure for bob.
       
      Marked has stolen all the presents from your house. When you find him you can beat him up and take your presents back. If your a bad boy or girl also you can choose to steal all his presents :P.
       
      Polraudio(monster 11) the demon has enslaved your town and killed santa. You and a team of people team up to kill polraudio to revive santa. The life force from polraudio is enough to revive santa.
       
      Your job is to cook a good meal for your family for Christmas. Tasks might involve getting into a battle with food just to secure them for cooking.
       
      Those are just some of the things you can do if your not good at coming up with ideas.
       
      Prize:
      Since this is a game development site and were all game developers first prize will be a game where you develop games :P
      1ST: Game Dev Tycoon; If you already have the game and want something else i can only offer points. EDIT: Will throw in The Witcher: Enhanced Edition Director's Cut only if 8 people joined the contest.
      2ND: 200 Points
      3RD: 50 Points
       
      Dates:
      The start date is now.
      The duedate for all submissions is December 31st 2013. I wont accept any submissions later than January 1st.
       

      ALL SUBMISSIONS MUST BE PRIVATE MESSAGED TO @Polraudio

      Santa's List:
      -@Bob423
      -@phionabrie-@Mepps
      -@Luky
       
       
       
      ---
      Hope to see lots of people join :) . If you have any question feel free to ask :thumbsup:  .
    • By BiddyAuthor
      So I've been hearing about a script for xp. It is supposed enable XP to use VX sprites without editing. I was wondering if anyone had any idea what the script was? I have famitsu sprites that I want to use and for my game and I would rather use the script than edit it. :)
    • By BiddyAuthor
      So I've been looking around for a good sprite generator and I can across this site called famitsu. I looked over forums about the site, and it says its for RMVX. I think it's possible but I want to make sure: I can use the famitsu sprites in XP right???? I like how they look and I want use them, but if not I can use Loose Leaf. But that's my second choice.
       
      Here's the link for the generator: http://translate.google.com/translate?prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.famitsu.com%2Ffreegame%2Ftool%2Fchibi%2Findex1.html%23hair&sl=ja&tl=en&history_state0=
    • By kellessdee
      I have been experimenting a bit with various Ruby game libraries recently, and I think that I have found my favourite. I would like to present to you ...
       
      Gosu
       
      Official Website:
      http://www.libgosu.org
       

      I am not affiliated with Gosu in any way, I just really liked it, and wanted to share it with you as well!  
      Why Gosu?
       
      Out of the many ruby game libraries that I have been testing - RGSS3, RubyGame, rubysdl; to be specific - I feel that Gosu is the better library on several aspects.
       
      Flexibility and Simplicity
      I felt that Gosu was the simplest (next to RGSS) while still leaving a lot of room for flexibility, while still being a quite powerful library. It only has 9 classes (in the Ruby bindings), but I feel, that is really all you would need to make a good game.
      Plus, Gosu's design integrates well with other ruby libraries, for when it isn't powerful enough.
       
      Opensource
      RGSS3 is really the only non-opensource library I had been working with, but it's definitely a benefit. Being opensource, a lot more people are working together on keeping Gosu bug-free, and it means you have access to the source code as well.
       
      Multiplatform
      That's right, it works on Linux, Windows AND Mac OS X! 'Nuff said.
       
      Still Active
      Unfortunately, RubyGame's activity seems to have hit a standstill (although it is opensource as well, so that doesn't mean it's the end of it just yet) and rubysdl seems to be slightly less active (however, this could mean that it is simply just THAT bugfree xD), nonetheless, Gosu seems to have the most active development out of these libraries I mentioned.
      (source: https://www.ruby-too.../game_libraries )
       
      So, if you are handy with ruby, and if RGSS just isn't enough for you. I suggest you give Gosu a whirl! The concepts are a bit different than RGSS, but there are plenty of resources to get started!
       
      Gosu Official Website: http://www.libgosu.org/
      Gosu Ruby Reference: http://www.libgosu.org/rdoc/
      Gosu Wiki: https://github.com/jlnr/gosu/wiki/
       
      Getting Started
       
      Windows: https://github.com/j...rted-on-Windows
      Linux: https://github.com/j...tarted-on-Linux
      Mac OS X: https://github.com/j...Started-on-OS-X
       
      Gosu Ruby Tutorial: https://github.com/j...i/Ruby-Tutorial
      Gosu Source Code: https://github.com/jlnr/gosu
       
      Looks like I went a bit overboard on the links... well, just for fun here's some more
       
      More info on RubyGame: http://rubygame.org/
      More info on RubySDL: http://www.kmc.gr.jp...rubysdl.en.html
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