Bigace360 38 Report post Posted November 22, 2011 Okay in the battle system when your player misses, the game uses the 015-Jump01 file. How do I change that. I might be blind or something missed it but unless that the factor anyone know how to change that sound. Share this post Link to post Share on other sites
0 Bigace360 38 Report post Posted November 25, 2011 um bump Share this post Link to post Share on other sites
0 kellessdee 48 Report post Posted November 25, 2011 hmmm....are you sure? My rpg maker doesn't play a SE for missing. Which battle system are you using? EDIT: I am pretty sure the hit/miss sound effects are controlled by the individual animation of that attack Share this post Link to post Share on other sites
0 Bigace360 38 Report post Posted November 25, 2011 Thank you kell it was the battle system, now I have to just find out where in the battle system its makes the miss sound. I'm using Tankentai SBS. Share this post Link to post Share on other sites
0 Bigace360 38 Report post Posted November 25, 2011 Found it, it was in the Custom Spirite_Batter. Share this post Link to post Share on other sites
Okay in the battle system when your player misses, the game uses the 015-Jump01 file. How do I change that. I might be blind or something missed it but unless that the factor anyone know how to change that sound.
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