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Fast Cave Mapping

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A tutorial on mapping caves by Dwight Delleva

The following tutorial can be applied when making other maps using the other cave dungeon tilesets.

 

You can also read the Portuguese version of this guide here translated by Gemstone.

 

Note: The picture examples are simply done so you can easily understand the tile's use.

Contents:

Introduction

Tileset Review

Mapping Caves the Usual Way

Mapping Caves the Easier Way

Other Tilesets and Other Ways to Use Them

 

Credits:

Rocky Cave - Unknown

Hell Tileset - Zanyzora

Tree Tileset - Unknown

Introduction

The Drawing Buttons

Use the three drawing buttons at your convenience.

 

pen.jpg Pencil - the pencil makes a small dot when you click on the mapping area, as you drag the mouse, you can make a line. Click this button to manually draw something like the line of the dark soil as shown in the picture below.

 

square.jpg Rectangle - the rectangle button makes a square as you drag your mouse.

 

circle.jpg Ellipse - the ellipse button makes a circular shape.

 

layer1-1.jpg Layer Buttons - These are the map layers. The orange color corresponds to the layer level. The icon in the farthest left side is the lower layer or we'll call it layer 1. The second icon after layer 1 is the middle layer or layer 2, the third icon is the upper layer or layer 3. The last blue cube is the event layer. This is useful when some tiles are missing when testing the game like for example, take a look at the picture below. Look at the orb as marked hidden under an elevated floor tile. To fix this problem, you just insert and event in the event layer.

example.jpg

 

By inserting an event in the event layer using the right tile, the orb becomes visible during game play.

 

orbvisible.jpg

 

This is done by using the always on top option:

 

top.jpg

Tileset Review

The marked tiles in the picture below are what I call the elevated floor tiles. The upper tiles can be used in layer 2 or 3 while the lower tiles can be used in layer 1. The tiles marked with "S" are used with the elevated floor tiles.

 

icemarked1.jpg

 

For you hero get to the upper level of the elevated floors of your cave, we can use the following marked tiles.

 

markedway.jpg

 

Look below example on how the tiles can be used. The stairs can be used in layer 2 or 3. The slope as seen under can be used in layer 1. The rope ladders can even be used like the one I did below.

 

path.jpg

 

The following marked tiles (below) are the tiles that I refer as edges. They can be used to add the darker spaces that makes up the shape of the cave.

 

edgesmarked.jpg

 

The following marked tiles (below) are the cave's walls that can be used in layer 1. The tiles with broken lines are still part of the walls of the cave. The longer wall below with the shades darkening are used for pits. Other wall parts are marked and seen in the next fourth picture.

 

walls.jpg

 

Look below example on how the pit tiles can be used.

 

pit.jpg

 

Look at the left side of the picture (below) to see the tiles used in the mapping area. The same tiles could be found in other cave tilesets only with their appearance and other elements changed. Layer 1 is the best layer to put on the walls and the floor autotiles.

 

caveref5.jpg

 

Look at the picture below to learn how to extend cave walls.

 

wallsextend.jpg

 

The marked tiles on the tileset seen on the left side correspond to the colors in the marked tiles on the mapping area. It can be used as what you can find in the picture examples below.

 

caveref3.jpg

 

The marked tiles above picture can be used the same way as with the next marked tiles in the next picture.

 

caveref4.jpg

 

For the usual cave mapping, the upper half of the cave (from the orange marked tile to the light blue tile including the red and gray) below are put in layer 1 while the lower area, the cave's edges (tiles marked with yellow, green, and brown) can be put in layer 2 or 3.

 

caveref2.jpg

 

If we add the elevated floor of the cave in layer 2, we should put the edges in layer 3. If you don't put the elevated floor tiles, you can also use layer 2. You can always use any layer to place your tiles. Test play and make sure that everything looks fine. When following another approach (learn this on the section "mapping caves the easier way"), you can either use layer 2 or layer 3 for the cave autotile. Read the section on how to easily design cave's using the prepared autotiles.

 

caveref1.jpg

 

The orange marked tile on the tileset below, can be used to extend the height and width of your caves. The same with the pink and light blue tiles. For a "variation" on the walls, you can use the following tiles as marked below. To add shadows on the walls, use the marked tiles as seen below. To really understand the marked tiles, refer to the pictures under "mapping caves the easier way". The yellow marked tile with the stretched rectangle in the mapping area is the shadow of the wall.

 

iceref.jpg

Mapping Caves the Usual Way

If you want to do it the slow way, follow this tutorial.

 

You can use layer 1 to put on the walls, edges and the floor of the cave. We used the tile as marked below for the ground of the cave.

 

earthground.jpg

 

On layer 1, Use the following autotiles as marked below picture for the cave's floor. Draw them in a random manner.

 

ground.jpg

 

Use the marked black tile as shown in the picture below to add the dark space.

 

dark.jpg

 

Refer to the picture below to know what tiles are used on the mapping area.

 

caveref2.jpg

 

We use the layer 2 or the middle layer for the upper edges of the cave. Refer to the marked tiles on the left side of the picture below. These are the tiles used for layer 2.

 

dark2.jpg

 

If you will use the sunlight tile, you can put it on layer 1.

 

sunlight.jpg

 

You'll then have to put the edges in layer 2.

 

dark3.jpg

 

If you decide to add more things like elevation in layer 2...

 

dark4.jpg

 

...Put the elevated floor tiles in layer 3.

 

dark5.jpg

 

And this what will look like during game play:

 

dark6.jpg

Mapping Caves the Easier Way

Follow this tutorial if you want to map caves faster and easier.

 

Note: In this tutorial, you can follow either two of my approaches. For type 1, the autotiles are used in layer 3 so that the elevated floor tiles of the cave can be used easily in layer 2. Follow type 2 so you can use more tiles from the tileset. Type 2 uses the second layer for the autotiles. In this approach you can still use the elevated floor tiles. You'll just need to cover tiles in layer 3.

 

We can use the following autotiles for easily mapping cave interiors.

 

Earth Cavefirecave.pngIcecave.pngwatercave-2.pngmine.pngEvilCastle.pnginnerbody.png

 

Go to the database and set them to their specific tilesets. Set the passability to square and the priority to 5. This will make the autotile feel like the normal tileset.

 

setup.jpg

 

The autotile goes here as shown below picture.

 

tilehere.jpg

 

Type 1

 

We used the tile as marked below for the ground of the cave.

 

earthground.jpg

 

Click on the flood fill button fill.jpg and click the lower layer button layer1-1.jpg.

 

Click anywhere on the mapping area. The fill button fills up all the white area in layer1 or the lower layer.

 

layer1s.jpg

 

ground.jpg

 

Use the following autotiles as marked above picture for the ground of the cave in layer 1. Draw them in a random manner.

 

earthscreen1.jpg

 

Let's go to layer 3 layer3.jpg or the upper layer. Choose the earth cave autotile and draw any shape that will make up the cave area using the pencil tool. Add a small area for the entrance. Make this noticeable to your player's eyes as seen below in the lowest part of the map.

 

draw3.jpg

 

Use the fill tool and click outside the line you draw before. This makes the dark area as shown below picture.

 

fillin.jpg

 

Get back to the first layer and put on the walls. Use the tiles as marked on the left side of the picture below.

 

wall.jpg

 

You can use the sunlight tile in the cave's entrance on layer 1.

 

layer1earth.jpg

 

Go to layer 2 middle.jpg or the middle layer. This is where we can add the cave's "things".

 

layer2earth.jpg

 

Use the third layer to fix things or add more things.

 

layer3earth.jpg

 

This what will look like during game play.

 

finalscreen.jpg

Type 2

 

Layer 1

We can use the lower tiles of the elevated floor tiles in the first layer.

 

ice1.jpg

 

Layer 2

We use the upper tiles of the elevated floor tiles in the second layer.

 

ice2.jpg

 

Layer 3

We use the third layer to cover tiles we need to hide so that we can still use the elevated floor tiles in layer 2.

 

ice3.jpg

 

Output

 

icefinal.jpg

 

The marked tiles named variation on the left side of the picture as shown below is the same as the tiles you can see above with the orange square. The marked tiles named shadow are the tiles you can use to add shadows on your cave. Look at the layer 1 picture before for reference of the cave's shadows. The yellow marked tile with the stretched rectangle in the mapping area uses the shadow tiles. As you can see with the 6 orange marked tiles in the mapping area, we use the same orange marked tile in layer 1 to extend the height of the walls of the cave in the upper area of the map. The same method used with the 2 light-blue marked tiles.

 

iceref.jpg

Other Tilesets and Other Ways to Use Them

Rocky Cave

Note: Do not right-click to save the tileset, the picture below is only a preview. Click on the picture for the actual tileset.

 

Cave1.jpg Using this Tileset

 

Layer 1

bc1.jpg

 

Layer 2

bc2.jpg

 

Layer 2

bc3.jpg

 

Output

bcfin.jpg

 

 

Hell

Note: Do not right-click to save the tileset, the picture below is only a preview. Click on the picture for the actual tileset.

 

cave2.jpg Using this Tileset

 

Other things you can use with this tileset:

Burning.png

 

The three following resources are original modifications of mine so you can use them with the hell tileset.

hellcaveautotile.png

 

hellwater.png

 

hellwaterfall.png

 

Layer 1

h1.jpg

 

Layer 2

h2.jpg

 

Layer 3

h3.jpg

 

Output

hellscreen.jpg

 

Inside Tree

Note: Do not right-click to save the tileset, the picture below is only a preview. Click on the picture for the actual tileset.

 

insidetree.jpg Using this Tileset

 

Layer 1

t1.jpg

 

Layer 2

t2.jpg

 

Layer 3

t3.jpg

 

Output

Interior

insidetreescreen.jpg

 

Exterior

tree1.jpg

Support Topic

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I think it is a very good guide on how to get those Cave Tilesets working right, however, I would like to add that I think adding "Cracks" in the Cave Walls adds a lot of character to the cave maps themselves, and that isnt always able to be done by using autotiles as far as I know...

 

cavestyle.jpg

 

My example of how "Cracks" can add a bit more personality to a Cave...

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