Hello me again I'm trying to opt for weapon type having advantages and disadvantages which I thought of doing so with a status effect but the problem is I can't figure out without making a huge long common event for each weapon/character in my game which would be a lot of time to finish (I still need to create most weapons yet)
Are there any scripts that have this possible?
I need that when a 2h sword is equipped the character gains the effect of 2h sword, when a 2h axe is equipped character gains the effect of 2h axe and so on because I want to make each character in my game free to use any weapon/armour choice they want but there will be penalties for using a hammer if you want to be accurate and things like that.
Hello me again I'm trying to opt for weapon type having advantages and disadvantages which I thought of doing so with a status effect but the problem is I can't figure out without making a huge long common event for each weapon/character in my game which would be a lot of time to finish (I still need to create most weapons yet)
Are there any scripts that have this possible?
I need that when a 2h sword is equipped the character gains the effect of 2h sword, when a 2h axe is equipped character gains the effect of 2h axe and so on because I want to make each character in my game free to use any weapon/armour choice they want but there will be penalties for using a hammer if you want to be accurate and things like that.
Thanks for your time.
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