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andrewjrmill

how do you stop a autorun

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somewhere in the auto run, turn a switch, or self switch on, then make another page in the event that has the trigger set to action button, and the condition set to whatever switch or self switch you turned on in the previous page. hope that made sense

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Hi thanks for the replay, ok i have a auto run and it works good because im making a cutseen and when its done it transport me to a house and when i walk out the door, i disappear and the auto run, runs agine what am i doing worg i have tried a b c on 3 deferent pages and it still runs the auto run. thanksbye.gif

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Make sure the switch that turns the autorun off is turned on before the teleport.

 

Your event:

Teleport to bla bla

Turn on switch

 

The correct way:

Turn on switch

Teleport to bla bla

 

Hope that helps :)

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captureofc.png

 

so your event looks sort of like this in some way right? autorun is on, the conditions have no self switch in them.

 

make sure that the transfer player command is the last one. sometimes this can be the problem. transfer players sometimes make it so commands like move route, and maybe control switches dont work on that event anymore, if you know what i mean.

 

and your second page should look like this

 

capture2vx.png

 

hope the screenshots helped.

 

edit: pol you ninja'd me! w/e we basically said the same thing, mine just has pics lol

Edited by Bob423

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This is a common problem so I feel it important to add a little bit to this. There may be occasions where you want an Autorun to run every time you enter a map, say like a Town Name that displays briefly, then goes away. Things like Cutscenes, you dont want to run them again every time you enter the map, that is when the Conditional Switches are useful. But for things like Town Name, use Erase Event to run the Autorun Event, then stop running it as long as you are still on that same map. Even in Battles, when you come out of the battle, that Autorun wont run until you leave and come back. The Erase Event command only erases the event for that particlular time you are on the map, but doesnt erase it permanently.

 

I hope that helps.

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