Problem: I can't seem to get rid of the noticeable screen tearing in every RPG Maker XP game that I've tried.
This is my first post in any RMXP community (I'm completely new to RPG Maker), and I'm afraid it's because I'm completely confused about this. I've exercised my Google-Fu and searched every XP community I could find, and yet there doesn't seem to be a single answer or solution anywhere. The word v-sync seems to be a taboo? That, or this problem was solved by ingenius scriptors 4 years ago and I'm the only noob with the gall to ask about it.
Now, the problem might be because ATI drivers are terrible, and the built-in option for v sync hasn't worked ever since I got my card... I've always used D3DOverrider instead... but it doesn't work in this case. Am I screwed? I see people post that they don't have this problem. But I've always been extremely sensitive to things like this. I couldn't imagine developing and testing a game on the RMXP platform and having to ignore the atrocious screen tearing.
I'm no novice to windows, I've tried everything I can think of (except for ruby scripting solutions because that is not at all my forte). I have never had a problem enabling v-sync or triple buffering in any 3d game, so my question is, how the hell do I fix this in 2d games?
Problem: I can't seem to get rid of the noticeable screen tearing in every RPG Maker XP game that I've tried.
This is my first post in any RMXP community (I'm completely new to RPG Maker), and I'm afraid it's because I'm completely confused about this. I've exercised my Google-Fu and searched every XP community I could find, and yet there doesn't seem to be a single answer or solution anywhere. The word v-sync seems to be a taboo? That, or this problem was solved by ingenius scriptors 4 years ago and I'm the only noob with the gall to ask about it.
Now, the problem might be because ATI drivers are terrible, and the built-in option for v sync hasn't worked ever since I got my card... I've always used D3DOverrider instead... but it doesn't work in this case. Am I screwed? I see people post that they don't have this problem. But I've always been extremely sensitive to things like this. I couldn't imagine developing and testing a game on the RMXP platform and having to ignore the atrocious screen tearing.
I'm no novice to windows, I've tried everything I can think of (except for ruby scripting solutions because that is not at all my forte). I have never had a problem enabling v-sync or triple buffering in any 3d game, so my question is, how the hell do I fix this in 2d games?
Thanks in advance for your help.
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