Bigace360 38 Report post Posted December 24, 2011 I've been trying to create/find this and can't figure this out since RMXP only allows you to add element defense to status instead of causing damage. I wanted something in the status menu say this: Enfire - Adds fire damage to ally’s attack Enfrost - Adds water damage to ally’s attack Enthunder - Adds thunder damage to ally’s attack Enwind - Adds wind damage to ally’s attack Enlight - Adds holy damage to ally’s attack Endark - Adds dark damage to ally’s attack and then I can add that to attacks. Share this post Link to post Share on other sites
Foxkit 4 Report post Posted December 24, 2011 I'm trying to do something similar to this Ace, the most I've gotten out of it though is adding attribute_accessor: name_of_element to module RPG, class Weapon and trying to work with that.... don't know If this helps at all. -Fox Share this post Link to post Share on other sites
Bigace360 38 Report post Posted December 25, 2011 I got this so far: #============================================================================== # ** RPG::State #============================================================================== module RPG::State alias ace_state def initialize ace_state @element_set = [] end attr_accessor :element_set end Share this post Link to post Share on other sites