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Bigace360

Adding element status to weapons

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I've been trying to create/find this and can't figure this out since RMXP only allows you to add element defense to status instead of causing damage.

 

I wanted something in the status menu say this:

Enfire - Adds fire damage to ally’s attack

Enfrost - Adds water damage to ally’s attack

Enthunder - Adds thunder damage to ally’s attack

Enwind - Adds wind damage to ally’s attack

Enlight - Adds holy damage to ally’s attack

Endark - Adds dark damage to ally’s attack

and then I can add that to attacks.

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I'm trying to do something similar to this Ace, the most I've gotten out of it though is adding attribute_accessor: name_of_element to module RPG, class Weapon and trying to work with that.... don't know If this helps at all.

 

-Fox

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I got this so far:

 

#==============================================================================
# ** RPG::State
#==============================================================================
module RPG::State
 alias ace_state
 def initialize
   ace_state
   @element_set = []
 end
 attr_accessor :element_set
end

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