-
Recently Browsing 0 members
No registered users viewing this page.
-
Similar Content
-
By troyr
hello, I came to ask a way or script to center the texts without having to use spaces to center them
I was for a while looking for a script or something to help me focus the texts in rpg maker vx ace, without success
So I come to ask directly if anyone has any way to focus the texts, thank you very much. :)
-
By Bob423
Title screen by Kevin.ds
(you've been replaced shiny :P)
Story
2000 Years ago a huge city covered nearly all of the world. It was a thriving city where everyone was happy. Scientists discovered something that could make life so much easier. Not that it wasn't easy already. The energy gave the people the ability to summon water, or fire out of thin air, control earth, and wind, as well as heal the injured instantly. This power was in limited supply, however. People began to get greedy, and keep this energy to themselves. It was stored in glass containers, and released for a brief moment when used. The greed was slowly weakening the energy, and the people eventually ran out. They blamed each other for this.
Then one day, the sky turned black. The city began to sink into the ground, taking most of the people with it. Some people made it out alive. The people began to restart their society. For hundreds of years, everything was fine. There wasn't even any trace of the city.
One day an unlimited supply of that energy was found. The energy, which the people began to call magic, had been passed down; from generation to generation, through the peoples' souls, but lay dormant until then. Children now had the ability to use magic whenever they wanted. As the children aged, they learned to control their magic, and built schools to teach their children. Schools where the student were able to learn about the kind of magic they wanted to study.
The 3 types of magic are: Attack Magic, Healing Magic, and
Status Magic.
One particular 16 year old boy named *Bob starts his first day at a school in his hometown of Silverwood Village. His best friend, *Joe happens to be in his first class. Over the course of their first year at the school, they meet a girl named *Cathy, who becomes their friend eventually. Finally, at the end of the year, they take the Final Exam together, and pass. Not long after being informed of their achievement, the wooden training dummies, brought to life by magic, get out of control, and attempt to burn the school down. They all make it out alright, and the teachers use water spells to douse the flames. When they reach the village, they find that their entire home town is on fire! They find a way to escape the flames by jumping over a broken part of a fence. While escaping the flames, they get separated, and Bob falls unconscious. Bob wakes up in a house south of Silverwood Village, and meets an old man, who only says to call him Brian, and that he found Bob unconscious, but not the others. He directs Bob toward the village, and hands him a sword and shield as he sets off to find his friends.
after finding his friends, Bob, with the help of his friends, must save the world from an ancient, corrupted power formerly sleeping under the earth's crust.
*Player can name this character
contents
places
features
characters
screenshots
videos
credits
download
[/anchor]
Places
Features
Characters
Screenshots
here's an album of them http://imgur.com/a/6TGnQ
First 19 minutes of the demo
[media]http://www.youtube.com/watch?v=TSO1x_sagtQ[/media]
Credits
Here's a banner made by Kevin.ds
[anchor=download]
UPDATE: Added difficulty levels and made it so the player is forced to chose one of each class.
this prevents the player from getting stuck on certain parts and forced to restart the game.
Expert mode is how the game was before i added the difficulty levels.
Hopefully the game is easier now :D
DOWNLOAD
(About 120mb)
If the above link doesn't work, I'm probably fixing something.
Known Bugs
(That I can't fix, or not without making parts of the game too easy.)
Tips for stuck people:
If something seems weird and isn't explained in game,
(e.g. Caeli Temple being really high in the air when you're inside, but on a mountain when outside, or the Mana Temple seeming less old, and some rooms being different from the rest of the temple)
it can usually be explained by saying "It's magic"
sorry if the game is broken. Alternatively, you can watch this:
http://www.youtube.com/playlist?list=PLmZjr8BajltKjHOZWMbmTdl7mpNDzMDyI&feature=mh_lolz
The Hidden City of Arcatis is more of a prequel then an actual beginning...if that makes sense. I've written out what happens in the game as another alternative to playing it. http://pastebin.com/07Ns42cG
-
By Polraudio
Im wondering if anyone could spare some time to make me a neat script. It doesnt have to be private just for me but for everyone to enjoy and use :D
This script needs 2 parts.
Part 1: I need a private item storage script that will allow a person to store things like they would in real life and be able to have multiple containers. EX: a pot will be able to store lets say 5 items and a chest will be able to store 25 items but those storage containers are not shared.
If i put items in the pot they wont show up in the chest when i open them and vice versa.
Syntax EX: $scene = Scene_Storage[num, size].new
num = the storage id. EX: 1 would be the pot, 2 would be the chest,3 would be whatever, etc....
size = how many items can fit in the container
Full syntax in use: $scene = Scene_Storage[1, 5].new
That would mean when the callscript is used it will open container #1 with whatever items the player put in them and the player can put a max of 5 items in it.
Part 2: Part 2 might be a little tricky. It needs to be the same as the top one but every item put in these containers is shared across save files.
EX: Save 1 puts potions in container 1. When save 2, 3, or 4 access that same container on their save the potions will be in there. when they take the potions out it will no longer be in there for other saves. This is shared storage.
Syntax EX: $scene = Scene_SharedStorage[num, size].new
Finally the reason for this. The reason for this is because my game is going to be random loot heavy and you will have an item limit so you cant carry 10000lbs worth stuff like other games.
The reason for sharing between saves is simple. If you find a rare item and want to give it to a friend on another save file you have the ability to. You dont want to be an assassin and have a weapon you cant use. just give it to another save then :D.
If you need more info please feel free to ask :D.
-
By Bob423
so here are my problems.
1. the offset of "lvl. 2" or whatever level you are, is messed up. changing the offset in the main menu screws it up a whole lot more everywhere else.
2. in the items and skills menus, i want the part where you chose what character to use stuff on, to be always visible at the bottom, and for the menu to scroll when i press the left and right arrow keys, instead of the up and down like it is now.
3. the status screen is messy, i need each character to have their own window, and for everything to be moved around so it all fits correctly. also, the name of the character shouldn't be under the character's face.
4. the equipment screen isn't updated until you exit. e.i if you have a wooden sword equipped, but change to an iron sword, it will still say wooden sword until you exit the menu. i also want the part that says what is equipped to say "weapon: sword" or something instead of just "sword"
how do you change a screen to show the map as a background instead of the annoying black background? i want to do that for the shop
here are the scripts
so yea, that's it.
-
By avarisclari
Is there a simple way to create a script for a cutscene that requires you to have all items in your inventory like id's 001-010 for example?
-