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Hey guys,

 

I am relatively new to RMXP, however, do learn quickly. I already have a crafting system in place to allow for the creation of item using a script by inputing the recipes into the script itself. This is, however, not exactly what I am looking for, and I was hopingthat someone on here may be able to help me with this. Below is what I am looking for in my crafting system.

 

I am looking for a series of Crafting systems that are not menu based, meaning that i do not open up the in-game menu and select craft. I am looking for a crafting system for the following:

 

Blacksmithing - This crafting system should involve using a blacksmithing hammer, a forge and an anvil. The items, should be of different quality, ex. using a variable system to determine what quality the item is at the current level of the skill. The blacksmith hammer should be able to be broken, worn and torn, as it would be in RL. If for example, I was smithing an iron sword, I should have to make the blade and hilt seperately and use items such as leather strips, srting, or wire to hold the 2 together.

 

Smelting - this one is obvious, however, this system should involve using a forge to melt the ore down, and a mould to case the now liquid metal to allow it to cool into bar or ignots for use in blacksmithing, where they would be melted down again. There should also be several types of moulds ( I can create those) that allow for wire to be made, or different sizes and shapes of different metal bars/ignots. this system would require a forge.

 

Leatherworking - I would like a system where the player would have to first gather the resources from their surroundings and then make the leather by tanning the hides. this process should also include a knife to cut the leather into strips and any other form that might be required to create armor or the underlayer to metal armors, or the soft handles on the hilts of weapons. This system would require a tanning rack, workbench and tools.

 

Jewel Cutting - This system would be greatly appreciated as it would allow for the creation of different gems/stones/mountings to give a different effect (eg. Solemn's Ring of Fire - 3 Copper Wire, 1 Ring Mount, 1 Fire Red Ruby - Allows the user to use Firaga). Something among that nature. this system would require a workbench and tools.

 

Cooking - This system would allow for the player to create food items from ingredients that they collect from their surroundings. The system would require different cooking items depending on what the player wanted to make (Stews/Soups - Cooking Pot, Roasts/Meats - Cooking Fire, Salads/sandwiches - Cooking stand)

 

Alchemy - This system would allow for the creation of potions and poisons. It would require a mortar & Pestle, Retort, Calcinator and Alembic.

 

If you guys could shed some light as to how I could create these systems without actually having them in the in-game menu, and only useable if the player is in the place they need to be, it would help me greatly.

 

Thanks

 

J

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Basically it would be determined by whether or not the player was within a certain distance of a required coordinate on the map, meaning if the player was standing next to a forge located at 21,15,, then the player would be able to smelt what ever ore they had, however, it would not allow the player to tan leather, or craft potions, or creat other items. meaning that for each type of crafting, it would be as follws:

 

Smelting: requires the player to be standing near a forge.

Blacksmithing: requires the player to be standing near a forge and anvil.

Tanning: requires the player to be standing near a tanning rack.

Leatherworking: requires the player to be standing near a tanning rack and workbench.

Alcemy: requires the player to be standing near a retort, or morter and pettle, etc.

Cooking: requires the player to be standing near a cooking pot and bench.

 

Hope this helps

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Hmm you i think you would be able to do this with common events or even events.

You can do all of this using conditional branches. The only thing you need further is a tileset/sprite with a tanning rack an alchemy table and a furnace etc etc.

Maybe you should look at the conditional branch option first see if that helps ;)

I dont have any experience with scripting though.

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