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deathmoverz24

Fog Effects on Title Screen?

Question

I want to see a title screen with fog effects. ive never seen any rmxp game like that. Do anyone here knows how to do it?

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ok so i tried that but im afraid i cant do it even in panoramas.sick.gif

393438_2204401728147_1790490872_1435681_1211838957_n.jpg

 

402615_2204463609694_1790490872_1435692_1861451705_n.jpg

 

378569_2204463929702_1790490872_1435693_354475260_n.jpg

 

405492_2204464609719_1790490872_1435694_1654357084_n.jpg

this is the error occured:

401424_2204463249685_1790490872_1435691_2004519150_n.jpg

 

Im noob in scripting. Can you do it again so i will just copy and paste it in my project please?

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Oops, my bad. pinch.gif Replace Cache with RPG::Cache and it should work fine. You placed everything correctly except for the x and y change for the panorama, they should go in the update method (right before @command_window.update).

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Use this custom title screen script and paste it above main. It has little squares flowing on it sorta like fog.

Images required for the title screen posted here:

http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png

http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png#!oZZ2QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com03.png

http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png#!oZZ3QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com02b.png

http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png#!oZZ4QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com02.png

http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png#!oZZ5QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com01b.png

http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png#!oZZ6QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com01.png

http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view&current=FT_Com03b.png#!oZZ7QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Back.jpg

#_______________________________________________________________________________

# FE Title Screen v1.2

#_______________________________________________________________________________

# By Moghunter

# http://www.atelier-rgss.com

#_______________________________________________________________________________

module MOG

#Transition Time

GMODETT = 50

#Transition Type

GMODETN = "damage"

end

 

#===============================================================================

# Scene_Title

#===============================================================================

 

class Scene_Title

#--------------------------------------------------------------------------

# Main

#--------------------------------------------------------------------------

def main

if $BTEST

battle_test

return

end

$data_actors = load_data("Data/Actors.rxdata")

$data_classes = load_data("Data/Classes.rxdata")

$data_skills = load_data("Data/Skills.rxdata")

$data_items = load_data("Data/Items.rxdata")

$data_weapons = load_data("Data/Weapons.rxdata")

$data_armors = load_data("Data/Armors.rxdata")

$data_enemies = load_data("Data/Enemies.rxdata")

$data_troops = load_data("Data/Troops.rxdata")

$data_states = load_data("Data/States.rxdata")

$data_animations = load_data("Data/Animations.rxdata")

$data_tilesets = load_data("Data/Tilesets.rxdata")

$data_common_events = load_data("Data/CommonEvents.rxdata")

$data_system = load_data("Data/System.rxdata")

$game_system = Game_System.new

@sprite = Sprite.new

@sprite.bitmap = RPG::Cache.title($data_system.title_name)

s1 = "New Game"

s2 = "Continue"

s3 = "Shutdown"

@ft_back = Plane.new

@ft_back.bitmap = RPG::Cache.title("FT_Back")

@ft_back.z = 10

@ft_back.opacity = 80

@ft_back.blend_type = 1

@ft_back2 = Plane.new

@ft_back2.bitmap = RPG::Cache.title("FT_Back")

@ft_back2.z = 10

@ft_back2.opacity = 80

@ft_back2.blend_type = 1

@ft_com1 = Sprite.new

@ft_com1.bitmap = RPG::Cache.title("FT_Com01")

@ft_com1.z = 100

@ft_com1.x = -390

@ft_com1.y = 100

@ft_com2 = Sprite.new

@ft_com2.bitmap = RPG::Cache.title("FT_Com02b")

@ft_com2.z = 100

@ft_com2.x = 650

@ft_com2.y = 210

@ft_com3 = Sprite.new

@ft_com3.bitmap = RPG::Cache.title("FT_Com03b")

@ft_com3.z = 100

@ft_com3.x = -390

@ft_com3.y = 320

@ft_opa = 100

@command_window = Window_Command.new(192, [s1, s2, s3])

@command_window.visible = false

@continue_enabled = false

for i in 0..3

if FileTest.exist?("Save#{i+1}.rxdata")

@continue_enabled = true

end

end

if @continue_enabled

@command_window.index = 1

else

@command_window.disable_item(1)

end

$game_system.bgm_play($data_system.title_bgm)

Audio.me_stop

Audio.bgs_stop

Graphics.transition(MOG::GMODETT, "Graphics/Transitions/" + MOG::GMODETN)

loop do

Graphics.update

Input.update

update

if $scene != self

break

end

end

for i in 0..40

@ft_com1.x += 20

@ft_com2.x -= 20

@ft_com3.x += 20

@ft_com1.opacity -= 10

@ft_com2.opacity -= 10

@ft_com3.opacity -= 10

Graphics.update

end

Graphics.freeze

@command_window.dispose

@sprite.bitmap.dispose

@ft_back.dispose

@ft_back2.dispose

@ft_com1.dispose

@ft_com2.dispose

@ft_com3.dispose

@sprite.dispose

end

#--------------------------------------------------------------------------

# Update

#--------------------------------------------------------------------------

def update

if @ft_com1.x < 130

@ft_com1.x += 10

@ft_com3.x += 10

elsif @ft_com1.x >= 130

@ft_com1.x = 130

@ft_com3.x = 130

end

if @ft_com2.x > 130

@ft_com2.x -= 10

elsif @ft_com2.x <= 130

@ft_com2.x = 130

end

@ft_back.ox += 1

@ft_back.oy += 2

@ft_back2.ox -= 1

@ft_back2.oy += 2

@ft_opa += 10

if @ft_opa > 255

@ft_opa = 100

end

case @command_window.index

when 0

@ft_com1.bitmap = RPG::Cache.title("FT_Com01")

@ft_com2.bitmap = RPG::Cache.title("FT_Com02b")

@ft_com3.bitmap = RPG::Cache.title("FT_Com03b")

@ft_com1.opacity = @ft_opa

@ft_com2.opacity = 255

@ft_com3.opacity = 255

when 1

@ft_com1.bitmap = RPG::Cache.title("FT_Com01b")

@ft_com2.bitmap = RPG::Cache.title("FT_Com02")

@ft_com3.bitmap = RPG::Cache.title("FT_Com03b")

@ft_com1.opacity = 255

@ft_com2.opacity = @ft_opa

@ft_com3.opacity = 255

when 2

@ft_com1.bitmap = RPG::Cache.title("FT_Com01b")

@ft_com2.bitmap = RPG::Cache.title("FT_Com02b")

@ft_com3.bitmap = RPG::Cache.title("FT_Com03")

@ft_com1.opacity = 255

@ft_com2.opacity = 255

@ft_com3.opacity = @ft_opa

end

@command_window.update

if Input.trigger?(Input::B)

$game_system.se_play($data_system.cancel_se)

$scene = Scene_Title.new

end

if Input.trigger?(Input::C)

case @command_window.index

when 0

for i in 0..30

@ft_com1.opacity -= 7

@ft_com1.zoom_x += 0.1

@ft_com1.x -= 20

Graphics.update

end

command_new_game

when 1

if @continue_enabled == true

for i in 0..30

@ft_com2.opacity -= 7

@ft_com2.zoom_x += 0.1

@ft_com2.x -= 20

Graphics.update

end

end

command_continue

when 2

for i in 0..30

@ft_com3.opacity -= 7

@ft_com3.zoom_x += 0.1

@ft_com3.x -= 20

Graphics.update

end

command_shutdown

end

end

end

#--------------------------------------------------------------------------

# Command_New_Game

#--------------------------------------------------------------------------

def command_new_game

$game_system.se_play($data_system.decision_se)

Audio.bgm_stop

Graphics.frame_count = 0

$game_temp = Game_Temp.new

$game_system = Game_System.new

$game_switches = Game_Switches.new

$game_variables = Game_Variables.new

$game_self_switches = Game_SelfSwitches.new

$game_screen = Game_Screen.new

$game_actors = Game_Actors.new

$game_party = Game_Party.new

$game_troop = Game_Troop.new

$game_map = Game_Map.new

$game_player = Game_Player.new

$game_party.setup_starting_members

$game_map.setup($data_system.start_map_id)

$game_player.moveto($data_system.start_x, $data_system.start_y)

$game_player.refresh

$game_map.autoplay

$game_map.update

$scene = Scene_Map.new

end

#--------------------------------------------------------------------------

# Command_Continue

#--------------------------------------------------------------------------

def command_continue

unless @continue_enabled

$game_system.se_play($data_system.buzzer_se)

return

end

$game_system.se_play($data_system.decision_se)

$scene = Scene_Load.new

end

#--------------------------------------------------------------------------

# Command_Shutdown

#--------------------------------------------------------------------------

def command_shutdown

$game_system.se_play($data_system.decision_se)

Audio.bgm_fade(800)

Audio.bgs_fade(800)

Audio.me_fade(800)

$scene = nil

end

#--------------------------------------------------------------------------

# Battle_Test

#--------------------------------------------------------------------------

def battle_test

$data_actors = load_data("Data/BT_Actors.rxdata")

$data_classes = load_data("Data/BT_Classes.rxdata")

$data_skills = load_data("Data/BT_Skills.rxdata")

$data_items = load_data("Data/BT_Items.rxdata")

$data_weapons = load_data("Data/BT_Weapons.rxdata")

$data_armors = load_data("Data/BT_Armors.rxdata")

$data_enemies = load_data("Data/BT_Enemies.rxdata")

$data_troops = load_data("Data/BT_Troops.rxdata")

$data_states = load_data("Data/BT_States.rxdata")

$data_animations = load_data("Data/BT_Animations.rxdata")

$data_tilesets = load_data("Data/BT_Tilesets.rxdata")

$data_common_events = load_data("Data/BT_CommonEvents.rxdata")

$data_system = load_data("Data/BT_System.rxdata")

Graphics.frame_count = 0

$game_temp = Game_Temp.new

$game_system = Game_System.new

$game_switches = Game_Switches.new

$game_variables = Game_Variables.new

$game_self_switches = Game_SelfSwitches.new

$game_screen = Game_Screen.new

$game_actors = Game_Actors.new

$game_party = Game_Party.new

$game_troop = Game_Troop.new

$game_map = Game_Map.new

$game_player = Game_Player.new

$game_party.setup_battle_test_members

$game_temp.battle_troop_id = $data_system.test_troop_id

$game_temp.battle_can_escape = true

$game_map.battleback_name = $data_system.battleback_name

$game_system.se_play($data_system.battle_start_se)

$game_system.bgm_play($game_system.battle_bgm)

$scene = Scene_Battle.new

end

end

 

 

$mog_rgss_FE_Title_Screen = true

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Wow thanks kare3. Now I can changed the "squares fog" graphic into what i want to put in.

 

 

The problem is i dont know how to changed its direction. Anyway i think its fine right now and i dont want to customize it anymore since im not a scripter but i think Moonpearl's script is much simple thats why i want to try it too.

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