deathmoverz24 2 Report post Posted January 15, 2012 I want to see a title screen with fog effects. ive never seen any rmxp game like that. Do anyone here knows how to do it? Share this post Link to post Share on other sites
0 Moonpearl 32 Report post Posted January 15, 2012 I think this should answer your questions: http://www.rmxpunlimited.net/forums/topic/8168-request-panorama-title-screen/ Juste replace panorama with fog. Share this post Link to post Share on other sites
0 Polraudio 122 Report post Posted January 16, 2012 ~Topic moved to~ RPG Maker XP Share this post Link to post Share on other sites
0 deathmoverz24 2 Report post Posted January 16, 2012 ok so i tried that but im afraid i cant do it even in panoramas. this is the error occured: Im noob in scripting. Can you do it again so i will just copy and paste it in my project please? Share this post Link to post Share on other sites
0 Moonpearl 32 Report post Posted January 16, 2012 Oops, my bad. Replace Cache with RPG::Cache and it should work fine. You placed everything correctly except for the x and y change for the panorama, they should go in the update method (right before @command_window.update). Share this post Link to post Share on other sites
0 deathmoverz24 2 Report post Posted January 16, 2012 its still gives me error Share this post Link to post Share on other sites
0 kare3 0 Report post Posted January 16, 2012 Use this custom title screen script and paste it above main. It has little squares flowing on it sorta like fog. Images required for the title screen posted here: http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view¤t=FT_Com03b.png http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view¤t=FT_Com03b.png#!oZZ2QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com03.png http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view¤t=FT_Com03b.png#!oZZ3QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com02b.png http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view¤t=FT_Com03b.png#!oZZ4QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com02.png http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view¤t=FT_Com03b.png#!oZZ5QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com01b.png http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view¤t=FT_Com03b.png#!oZZ6QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Com01.png http://s1188.photobucket.com/albums/z417/kidslovepie09/?action=view¤t=FT_Com03b.png#!oZZ7QQcurrentZZhttp%3A%2F%2Fs1188.photobucket.com%2Falbums%2Fz417%2Fkidslovepie09%2F%3Faction%3Dview%26current%3DFT_Back.jpg #_______________________________________________________________________________ # FE Title Screen v1.2 #_______________________________________________________________________________ # By Moghunter # http://www.atelier-rgss.com #_______________________________________________________________________________ module MOG #Transition Time GMODETT = 50 #Transition Type GMODETN = "damage" end #=============================================================================== # Scene_Title #=============================================================================== class Scene_Title #-------------------------------------------------------------------------- # Main #-------------------------------------------------------------------------- def main if $BTEST battle_test return end $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") $game_system = Game_System.new @sprite = Sprite.new @sprite.bitmap = RPG::Cache.title($data_system.title_name) s1 = "New Game" s2 = "Continue" s3 = "Shutdown" @ft_back = Plane.new @ft_back.bitmap = RPG::Cache.title("FT_Back") @ft_back.z = 10 @ft_back.opacity = 80 @ft_back.blend_type = 1 @ft_back2 = Plane.new @ft_back2.bitmap = RPG::Cache.title("FT_Back") @ft_back2.z = 10 @ft_back2.opacity = 80 @ft_back2.blend_type = 1 @ft_com1 = Sprite.new @ft_com1.bitmap = RPG::Cache.title("FT_Com01") @ft_com1.z = 100 @ft_com1.x = -390 @ft_com1.y = 100 @ft_com2 = Sprite.new @ft_com2.bitmap = RPG::Cache.title("FT_Com02b") @ft_com2.z = 100 @ft_com2.x = 650 @ft_com2.y = 210 @ft_com3 = Sprite.new @ft_com3.bitmap = RPG::Cache.title("FT_Com03b") @ft_com3.z = 100 @ft_com3.x = -390 @ft_com3.y = 320 @ft_opa = 100 @command_window = Window_Command.new(192, [s1, s2, s3]) @command_window.visible = false @continue_enabled = false for i in 0..3 if FileTest.exist?("Save#{i+1}.rxdata") @continue_enabled = true end end if @continue_enabled @command_window.index = 1 else @command_window.disable_item(1) end $game_system.bgm_play($data_system.title_bgm) Audio.me_stop Audio.bgs_stop Graphics.transition(MOG::GMODETT, "Graphics/Transitions/" + MOG::GMODETN) loop do Graphics.update Input.update update if $scene != self break end end for i in 0..40 @ft_com1.x += 20 @ft_com2.x -= 20 @ft_com3.x += 20 @ft_com1.opacity -= 10 @ft_com2.opacity -= 10 @ft_com3.opacity -= 10 Graphics.update end Graphics.freeze @command_window.dispose @sprite.bitmap.dispose @ft_back.dispose @ft_back2.dispose @ft_com1.dispose @ft_com2.dispose @ft_com3.dispose @sprite.dispose end #-------------------------------------------------------------------------- # Update #-------------------------------------------------------------------------- def update if @ft_com1.x < 130 @ft_com1.x += 10 @ft_com3.x += 10 elsif @ft_com1.x >= 130 @ft_com1.x = 130 @ft_com3.x = 130 end if @ft_com2.x > 130 @ft_com2.x -= 10 elsif @ft_com2.x <= 130 @ft_com2.x = 130 end @ft_back.ox += 1 @ft_back.oy += 2 @ft_back2.ox -= 1 @ft_back2.oy += 2 @ft_opa += 10 if @ft_opa > 255 @ft_opa = 100 end case @command_window.index when 0 @ft_com1.bitmap = RPG::Cache.title("FT_Com01") @ft_com2.bitmap = RPG::Cache.title("FT_Com02b") @ft_com3.bitmap = RPG::Cache.title("FT_Com03b") @ft_com1.opacity = @ft_opa @ft_com2.opacity = 255 @ft_com3.opacity = 255 when 1 @ft_com1.bitmap = RPG::Cache.title("FT_Com01b") @ft_com2.bitmap = RPG::Cache.title("FT_Com02") @ft_com3.bitmap = RPG::Cache.title("FT_Com03b") @ft_com1.opacity = 255 @ft_com2.opacity = @ft_opa @ft_com3.opacity = 255 when 2 @ft_com1.bitmap = RPG::Cache.title("FT_Com01b") @ft_com2.bitmap = RPG::Cache.title("FT_Com02b") @ft_com3.bitmap = RPG::Cache.title("FT_Com03") @ft_com1.opacity = 255 @ft_com2.opacity = 255 @ft_com3.opacity = @ft_opa end @command_window.update if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene = Scene_Title.new end if Input.trigger?(Input::C) case @command_window.index when 0 for i in 0..30 @ft_com1.opacity -= 7 @ft_com1.zoom_x += 0.1 @ft_com1.x -= 20 Graphics.update end command_new_game when 1 if @continue_enabled == true for i in 0..30 @ft_com2.opacity -= 7 @ft_com2.zoom_x += 0.1 @ft_com2.x -= 20 Graphics.update end end command_continue when 2 for i in 0..30 @ft_com3.opacity -= 7 @ft_com3.zoom_x += 0.1 @ft_com3.x -= 20 Graphics.update end command_shutdown end end end #-------------------------------------------------------------------------- # Command_New_Game #-------------------------------------------------------------------------- def command_new_game $game_system.se_play($data_system.decision_se) Audio.bgm_stop Graphics.frame_count = 0 $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new $game_party.setup_starting_members $game_map.setup($data_system.start_map_id) $game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.refresh $game_map.autoplay $game_map.update $scene = Scene_Map.new end #-------------------------------------------------------------------------- # Command_Continue #-------------------------------------------------------------------------- def command_continue unless @continue_enabled $game_system.se_play($data_system.buzzer_se) return end $game_system.se_play($data_system.decision_se) $scene = Scene_Load.new end #-------------------------------------------------------------------------- # Command_Shutdown #-------------------------------------------------------------------------- def command_shutdown $game_system.se_play($data_system.decision_se) Audio.bgm_fade(800) Audio.bgs_fade(800) Audio.me_fade(800) $scene = nil end #-------------------------------------------------------------------------- # Battle_Test #-------------------------------------------------------------------------- def battle_test $data_actors = load_data("Data/BT_Actors.rxdata") $data_classes = load_data("Data/BT_Classes.rxdata") $data_skills = load_data("Data/BT_Skills.rxdata") $data_items = load_data("Data/BT_Items.rxdata") $data_weapons = load_data("Data/BT_Weapons.rxdata") $data_armors = load_data("Data/BT_Armors.rxdata") $data_enemies = load_data("Data/BT_Enemies.rxdata") $data_troops = load_data("Data/BT_Troops.rxdata") $data_states = load_data("Data/BT_States.rxdata") $data_animations = load_data("Data/BT_Animations.rxdata") $data_tilesets = load_data("Data/BT_Tilesets.rxdata") $data_common_events = load_data("Data/BT_CommonEvents.rxdata") $data_system = load_data("Data/BT_System.rxdata") Graphics.frame_count = 0 $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new $game_party.setup_battle_test_members $game_temp.battle_troop_id = $data_system.test_troop_id $game_temp.battle_can_escape = true $game_map.battleback_name = $data_system.battleback_name $game_system.se_play($data_system.battle_start_se) $game_system.bgm_play($game_system.battle_bgm) $scene = Scene_Battle.new end end $mog_rgss_FE_Title_Screen = true Share this post Link to post Share on other sites
0 deathmoverz24 2 Report post Posted January 16, 2012 Wow thanks kare3. Now I can changed the "squares fog" graphic into what i want to put in. The problem is i dont know how to changed its direction. Anyway i think its fine right now and i dont want to customize it anymore since im not a scripter but i think Moonpearl's script is much simple thats why i want to try it too. Share this post Link to post Share on other sites
0 Moonpearl 32 Report post Posted January 16, 2012 On 1/16/2012 at 6:41 PM, deathmoverz24 said: its still gives me error What error? Share this post Link to post Share on other sites
0 deathmoverz24 2 Report post Posted January 18, 2012 same result i think. Share this post Link to post Share on other sites
I want to see a title screen with fog effects. ive never seen any rmxp game like that. Do anyone here knows how to do it?
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