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Announcing gdunlimited.net

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I Like the site...But is this site will keep exist??

 

I think in time it would be a complete transfer with maybe a domain redirect.

 

 

EDIT

 

This site will be converted over to GDU and this url will be redirected to GDU. All the posts are staying and you can still talk about RMXP/VX. The only difference will be is that we will support all game makers instead of only VX and XP.

 

You beat me this time...this time!

Edited by Noob Saibot

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I already mentioned this earlier, its buried in the topic..

 

The posts are already on GDU, the database was already transferred. All of you, your posts and everything is accessible right now at GDU. If I gave everyone the link to the login page, you could go and post there right now. I have been using gdunlimited.net to make topics and posts that you see here on rmxpu.

 

The only difference is that you are using different files here at RMXPU. All that's needed to 'go live' is a redirect, which is in fact very simple because everyone who access ANY url on this domain will just have the 'rmxp' changed to 'gd' and redirected to the same content they were trying to view.

 

The transfer will be 100% seamless.

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Slowly but well. I have been able to overcome every programming obstacle, rather easily so far. I thought starting on the profiles would be a good start before getting into the harder stuff, but its actually rather complicated in itself. You can see the more major updates here: http://www.facebook....amedevunlimited

 

Oh and I posted a vid on youtube the other day (GDU, not the RMXPU account), but as you'll notice I completely changed the profiles after posting it. I have redone the design about 3 - 4 times.

 

I'm bout to make a blog entry regarding the profiles so look at for that later smile.png

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Agreed. and I just liked them and posted that I love it on the facebook page, just to be cool.

 

Are you still taking suggestions? My only gripe with the profiles is that...it still seems heavily based on RMXP. Perhaps, for the skills section anyways, you should have something more like:

 

-Graphic Design (instead of spriting)

-Composing

-Level/World Design (though, Mapping could probably still apply)

-Writing (I think then it would better apply to dialogue, story, etc.)

-Programming (technically scripting could still work...although programming sounds more professional IMO)

 

Or maybe even just let users create their own "skills" (i.e. add either custom or pick from a list of skills to add)? Although, that might make things really messy xD

 

Though, I do think it would be better to use more generic skills that can apply to any engine or game development team/environment.

 

ps. Just in case you forgot, I am STILL TOTALLY STOKED FOR THIS. (and I think it looks VERY nice.)

 

keep up the good work boss <3

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My only gripe with the profiles is that...it still seems heavily based on RMXP. Perhaps, for the skills section anyways, you should have something more like:

 

-Graphic Design (instead of spriting)

-Composing

-Level/World Design (though, Mapping could probably still apply)

-Writing (I think then it would better apply to dialogue, story, etc.)

-Programming (technically scripting could still work...although programming sounds more professional IMO)

I completely agree and I was looking to change them, thanks for the suggestions! biggrin.png The problem with me is that I'm still stuck in the RMXP days tongue.png I don't have enough game making experience anymore, just another challenge with making this site.

Or maybe even just let users create their own "skills" (i.e. add either custom or pick from a list of skills to add)? Although, that might make things really messy xD

 

Though, I do think it would be better to use more generic skills that can apply to any engine or game development team/environment.

The reason this would be tricky is generating the image and spacing it properly. The bars are creating with a while loop inside a foreach loop. I actually borrowed some code from the project cards since its been so long since ive used this functions tongue.png

 

I think we let the user add one customer field, although I think we could be generic and cover them all?

 

52e72a2cb6bcfee5defdc438fbc12700.png

 

Also probably going to cut down the skill levels a lot. I was originally going to attach them to each bar but, on the edge like a graph is working I guess (referring to the Mastered, Excellent, etc.)

 

Probably need to replace eventing with something...

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You could have pre-set names, and the user can just pick the one through seven he/she wants to display.

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Really awesome updates! Facebook is being difficult for me right now, but the above screenshot looks incredible!

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The reason this would be tricky is generating the image and spacing it properly. The bars are creating with a while loop inside a foreach loop. I actually borrowed some code from the project cards since its been so long since ive used this functions tongue.png

 

I think we let the user add one customer field, although I think we could be generic and cover them all?

 

Also probably going to cut down the skill levels a lot. I was originally going to attach them to each bar but, on the edge like a graph is working I guess (referring to the Mastered, Excellent, etc.)

 

Probably need to replace eventing with something...

 

Is it possible to assign a/multiple sub skill(s) to each main skill bar that would then determine its total?

So keep it like you have now but as an example sub skills for graphic design would be;

Pixel Art

3D Rendering

Hand Drawing

etc.

Then allow the user the ability to choose whether pixel art, or 3D rendering etc. is actually added to their graphical design skill total.

 

Other Examples:

 

 

-Composing

Midi Music

Full Orchastra

Electronic

Acoustic

etc.

 

-Writing

Short Stories

Poetry

Dialogue

etc.

 

-Level Desgin

World Maps

Dungeons

Towns

Puzzles

etc.

 

 

 

This way as a user I can specify which area of a skill I excel at and comparatively people interested in my work will know that even though I consider myself the same skill at say graphic design as someone else I may be into pixel art while the other person is a 3D renderer.

 

The events section could be replaced by an 'Engine(s)' section which would have the different makers as its sub section. This would allow people to demonstrate their skill in different makers be it rmxp/vx/ace or one of the many others. This way the makers themselves can have sub-sub sections with eventing, scripting etc if applicable.

 

As far as navigation, if possible you would click any of the main bars and the entire display would change to the sub bars related to it. Clicking some form of 'main/home' button would bring the main skills back into display.

 

I think if this system were possible it would best cater to all forms of game creation (I have no idea how realistic this is.)

 

*Additional suggestion* If possible add the 'Overall Bar' horizontally along the bottom/top and replace its current spot with a 'Genre' section. This would allow people to specify which genre(s) they like to create for. Now that I think about it an overall bar may not even be necessary, since the individual skills are more important then the sum.

 

Just how I envisioned it, but I love the idea none the less, can't wait to be able to setup and display my skills, however customizable it ends up.

-Cheers

Edited by Jon Bon

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I quite like your idea for the sub skills. I think that it makes more sense to display specifically what you can do.

I may be into pixel art while the other person is a 3D renderer.

The graphic design category in particular is the most ambiguous as a skill. I'm not whether the level design should be adapted. Perhaps the difference inn your skills between creating a town and a dungeon is too specific for a profile page?

 

What if I minimized your idea a little bit. Instead of rating your sub-skills, you just 'set' them. So you set the graphic design slider to say 80%, and you then simply 'check' (as in a checkbox) sub-skills such as spriting, character design, etc. And those sub-skills will be displayed somewhere on the graph next the graphic design bar.

 

The horizontal totals bar is definitely going in :) And Genre I will find a place for.

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Yup, check boxes is a much better system.

 

Agreed, level design is specific enough.

 

Cool, I also liked the horizontal total bar idea(if total were to be included), and thought genre was very applicable.

Glad you liked my ideas, that system, to me, symbolizes a very efficient game maker networking site.

Combined with your jobs idea, things could be done very effective.

Love where this is going, keep up the enthusiastic work.

-Cheers

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Glad you liked my ideas

I'm lucky to get so many :P It's good to get user input, I want to create the most effective system possible which I can't do alone. I'm going to plenty of the wrong decisions when making this, so the more members who contribute their ideas for the new site the better, because I will backtrack on my own ideas if need be.

 

Ok I will get onto developing this new skillset system. I will try go finish the profile system and open it up for members to play around with when its stable enough. There isn't too much programming left to do, but a fair bit of UI to do. I just made these switches this morning, when you click them they slide across to yes or no

346a3bc3847f6a8a6bb1385d82b54dcc.png

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im glad i popped in when i did. i would of never been able to find the new site to randomly pop in and out on. >.> it looks good ( in my opinion) and i can't wait to appear out of nowhere and then let my presence fade again... Maybe if my time free's up a little i'll be able to resume my normal rounds.

 

also i'm going to miss typing in rmxpunlimited.net :[

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How is the current progress? I can't wait for the new site. It's going to be awesome.

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The site's release day is a few days away. Will the site be released on schedule?

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Oh snap only seven days away. I kind of stop paying attention. Can't wait to see the finish project.

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Clicked it. It looks better than what I remember! Can't wait to get to go onto the new site. :)

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The site's release day is a few days away. Will the site be released on schedule?

Hmm maybe. A lot can happen in 8 days.

Oh snap only seven days away. I kind of stop paying attention. Can't wait to see the finish project.

The release will be the start. The official launch of GDU won't be until 2013 because silly me got a job and chose an extremely time consuming degree. So I'm looking to do things a step at a time, with the first step being switching over to the new forums and domain.

Oh yeah, I'm excited about this for sure.

As above.. Don't expect too much >.>

Clicked it. It looks better than what I remember! Can't wait to get to go onto the new site. smile.png

I may have a little surprise design wise whistle.gif

 

Btw welcome back Crimson. I was wondering if you were gone for good.

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Oh? A surprise I'm sure that will look good. smile.png Can't believe its only seven days left! I remember when it was 2 digits there. xD

 

Yea, sorry about that. I don't have a PC anymore, so I can't even use my OpenOffice without my netbook crashing, so sites with lots of animations are very difficult for me to run now. I still have my game and stuff, but its really hard updating nowadays. I'm gonna try and be more active here. smile.png

 

EDIT:

 

I just got an error trying to load a thread, and it was displaying the new forum. :0

 

 

<p><br></p><p>vi2s09.png</p>

 

Edited by CrimsonInferno

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What is going on? I just noticed the site has been pushed back for a year!
@bigace:The release will be the start. The official launch of GDU won't be until 2013 because silly me got a job and chose an extremely time consuming degree. So I'm looking to do things a step at a time, with the first step being switching over to the new forums and domain.

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Sorry sad.png I didn't think anyone would actually be following the countdown.

 

I'm just not really in a great position at the moment. I've got $3 in my account right now. I lost all my savings recently (when I wasn't on the failboat I actually had several thousand in my account) and just staying above water is pretty difficult with full time study, living costs, and the nature of my job. Actually, I have 2k floating around but I don't think I'll see that money ever again. In the wrong hands its as good as gone.

 

So work and study have me tied down. Now that there's an official forum for enterbrain, and there unilateral endorsement of community, that leaves the enterbrain side of this website to rot away. And you may have noticed that the enterbrain side is currently the only side. That's not a deal breaker, but I was fond of RMXP once, and its demotivating. Not to mention everyone's addicted to Minecraft these days.

 

When I'm busy, motivation would see that I still got things done. But being both busy and demotivated leaves very little room for GDU.

 

The sad thing that it's so close to being ready and has been for a long time...

 

That comment on facebook made me feel kinda bad..

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I hope things pick up for you Mark anyway, no need to worry about pushing GDU ahead before you are ready. We are all here still :)

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Yes...we mustn't join the Enterbrain forum; it'll be just like Sony and Microsofts gaming forums: CENSORSHIP and BANNING. I'm curious though(I wondered this for a long time)what is the logo from?

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