Hello everyone! I've been reading this forum for a long time but I've finally hit a snag that's puzzled me enough to need to ask for help. Any input would be appreciated!
I'm making my last boss and the idea is that it's a robot with an armored exterior and then a vulnerable core. What I want to do is make it so that the core is not selectable unless the armor is KO'ed. After 3 or so turns, the armor regenerates and you must get through it again to continue damaging the core.
Since I can't find a way to make the core un-selectable on its own or have it disappear and reappear, what I ended up trying to do was:
1. Make the graphic of the core part of the battleback
2. Make the battler graphic of the core just invisible
3. Have the armor face enemy immortal, and transform into the core enemy upon its HP reaching zero.
4. Use a variable to keep track of the core's HP so that after 3 turns, the core can transform back into the face, and the next time the face is KO'ed, the variable will restore the core's HP level.
The problem is that upon KO'ing the face for the first time, the battle freezes. There's a hangup somewhere that I'm not getting.
I put the "force action" at the end to see if that would get things to move on but it didn't.
Every enemy on the screen is supposed to die when the core's HP is depleted but not until then.
I have messed around with "Turn" and "Moment" settings but none of that seems to change anything.
Hello everyone! I've been reading this forum for a long time but I've finally hit a snag that's puzzled me enough to need to ask for help. Any input would be appreciated!
I'm making my last boss and the idea is that it's a robot with an armored exterior and then a vulnerable core. What I want to do is make it so that the core is not selectable unless the armor is KO'ed. After 3 or so turns, the armor regenerates and you must get through it again to continue damaging the core.
Since I can't find a way to make the core un-selectable on its own or have it disappear and reappear, what I ended up trying to do was:
1. Make the graphic of the core part of the battleback
2. Make the battler graphic of the core just invisible
3. Have the armor face enemy immortal, and transform into the core enemy upon its HP reaching zero.
4. Use a variable to keep track of the core's HP so that after 3 turns, the core can transform back into the face, and the next time the face is KO'ed, the variable will restore the core's HP level.
The problem is that upon KO'ing the face for the first time, the battle freezes. There's a hangup somewhere that I'm not getting.
I put the "force action" at the end to see if that would get things to move on but it didn't.
Every enemy on the screen is supposed to die when the core's HP is depleted but not until then.
I have messed around with "Turn" and "Moment" settings but none of that seems to change anything.
Edited by hogdoggerShare this post
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