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By DoubleX
Purpose
Lets you set some states to persist after the battler's dead and revived
Introduction
* 1. The default RMMZ states are all gone when the battler's dead * 2. This plugin lets you set some states to persist after the battler's * dead and revived afterwards
Video
Games using this plugin
None so far
Notetags
Prerequisites
Terms Of Use
Contributors
Changelog
Download Link
Demo Link
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By DoubleX
Purpose
Lets you run some codes set by your notetags on some important state timings
Introduction
* 1. This plugin lets you use notetags to set what happens when a state's * added/removed/expired/turn's updated/turn's reset on the battler * involved * 2. You're expected to write JavaScript codes directly, as there are so * much possibilities that most of them are just impossible to be * covered by this plugin itself, so this plugin just lets you write * JavaScript codes that are executed on some important timings
Video
Games using this plugin
None so far
Parameters
Notetags
Script Calls
Plugin Commands
Prerequisites
Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:
1. Some RMMV plugin development proficiency
(Basic knowledge on what RMMV plugin development does in general with several easy, simple and small plugins written without nontrivial bugs up to 1000 LoC scale but still being inexperienced)
Terms Of Use
Instructions
Contributors
Changelog
Download Link
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By Bob423
Title screen by Kevin.ds
(you've been replaced shiny :P)
Story
2000 Years ago a huge city covered nearly all of the world. It was a thriving city where everyone was happy. Scientists discovered something that could make life so much easier. Not that it wasn't easy already. The energy gave the people the ability to summon water, or fire out of thin air, control earth, and wind, as well as heal the injured instantly. This power was in limited supply, however. People began to get greedy, and keep this energy to themselves. It was stored in glass containers, and released for a brief moment when used. The greed was slowly weakening the energy, and the people eventually ran out. They blamed each other for this.
Then one day, the sky turned black. The city began to sink into the ground, taking most of the people with it. Some people made it out alive. The people began to restart their society. For hundreds of years, everything was fine. There wasn't even any trace of the city.
One day an unlimited supply of that energy was found. The energy, which the people began to call magic, had been passed down; from generation to generation, through the peoples' souls, but lay dormant until then. Children now had the ability to use magic whenever they wanted. As the children aged, they learned to control their magic, and built schools to teach their children. Schools where the student were able to learn about the kind of magic they wanted to study.
The 3 types of magic are: Attack Magic, Healing Magic, and
Status Magic.
One particular 16 year old boy named *Bob starts his first day at a school in his hometown of Silverwood Village. His best friend, *Joe happens to be in his first class. Over the course of their first year at the school, they meet a girl named *Cathy, who becomes their friend eventually. Finally, at the end of the year, they take the Final Exam together, and pass. Not long after being informed of their achievement, the wooden training dummies, brought to life by magic, get out of control, and attempt to burn the school down. They all make it out alright, and the teachers use water spells to douse the flames. When they reach the village, they find that their entire home town is on fire! They find a way to escape the flames by jumping over a broken part of a fence. While escaping the flames, they get separated, and Bob falls unconscious. Bob wakes up in a house south of Silverwood Village, and meets an old man, who only says to call him Brian, and that he found Bob unconscious, but not the others. He directs Bob toward the village, and hands him a sword and shield as he sets off to find his friends.
after finding his friends, Bob, with the help of his friends, must save the world from an ancient, corrupted power formerly sleeping under the earth's crust.
*Player can name this character
contents
places
features
characters
screenshots
videos
credits
download
[/anchor]
Places
Features
Characters
Screenshots
here's an album of them http://imgur.com/a/6TGnQ
First 19 minutes of the demo
[media]http://www.youtube.com/watch?v=TSO1x_sagtQ[/media]
Credits
Here's a banner made by Kevin.ds
[anchor=download]
UPDATE: Added difficulty levels and made it so the player is forced to chose one of each class.
this prevents the player from getting stuck on certain parts and forced to restart the game.
Expert mode is how the game was before i added the difficulty levels.
Hopefully the game is easier now :D
DOWNLOAD
(About 120mb)
If the above link doesn't work, I'm probably fixing something.
Known Bugs
(That I can't fix, or not without making parts of the game too easy.)
Tips for stuck people:
If something seems weird and isn't explained in game,
(e.g. Caeli Temple being really high in the air when you're inside, but on a mountain when outside, or the Mana Temple seeming less old, and some rooms being different from the rest of the temple)
it can usually be explained by saying "It's magic"
sorry if the game is broken. Alternatively, you can watch this:
http://www.youtube.com/playlist?list=PLmZjr8BajltKjHOZWMbmTdl7mpNDzMDyI&feature=mh_lolz
The Hidden City of Arcatis is more of a prequel then an actual beginning...if that makes sense. I've written out what happens in the game as another alternative to playing it. http://pastebin.com/07Ns42cG
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By Bob423
so here are my problems.
1. the offset of "lvl. 2" or whatever level you are, is messed up. changing the offset in the main menu screws it up a whole lot more everywhere else.
2. in the items and skills menus, i want the part where you chose what character to use stuff on, to be always visible at the bottom, and for the menu to scroll when i press the left and right arrow keys, instead of the up and down like it is now.
3. the status screen is messy, i need each character to have their own window, and for everything to be moved around so it all fits correctly. also, the name of the character shouldn't be under the character's face.
4. the equipment screen isn't updated until you exit. e.i if you have a wooden sword equipped, but change to an iron sword, it will still say wooden sword until you exit the menu. i also want the part that says what is equipped to say "weapon: sword" or something instead of just "sword"
how do you change a screen to show the map as a background instead of the annoying black background? i want to do that for the shop
here are the scripts
so yea, that's it.
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By Bob423
So here's what i need. a compass that appears in the lower left, or upper right hand corner of the screen, and points toward the place the player is supposed to go next, regardless of what map the player is on.
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