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ApacheMan2K

Best Way to Stop Autorun Events

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Every time I test an autorun event and it reaches its end, I find that I can't move at all! I tried making the event an Event Touch one then an Autorun one, and I tried making a second page so I could apply a Self-Switch with no commands on that page. But, nothing's working! What do I need to do so that the player regains control when the Autorun event ends?

 

Any help would be greatly appreciated!

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I've never had trouble with autorun event's, I could sugest a paralle process instead if the problem is not being able to move when it's over. The problem with paralle process though is that you can move during the event unless you halt player movement for the duration of the event.

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You should input an Erase Event command at the end of your autorun event. Technically, while there are autorun events on the map, the interpreter will run them, regardless of whether it has already done so or not. To further disable an autorun event forever (for example a cinematic which should happn only once in the whole game), set a selfswitch to ON and create a new, blank page under the condition that this selfswitch is ON. This will turn the autorun event into a useless triggerable event, and thus disable its autorun commands for good.

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