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RMXP Script - Cloud Altitude (with Alpha Channel Fog)
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Heretic86
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Asked by
Heretic86
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This script will help you simulate Clouds with Altitude. Clouds are basically just a Fog, but move different than a normal Fog. Imagine it this way, you have a ground level, then higher up is a cloud, then your "Camera". When the screen moves, the Clouds move a different direction to simulate that they are much higher than the ground level.
The Default Fogs included with RMXP do NOT contain an Alpha Channel. I made one for you WITH an Alpha Channel so you can turn your Opacity all the way up and still be able to see your surroundings! I think it looks quite nice!
(You need to play because it deals how the "Clouds" or "Fog" moves, screenshots dont cut it)
Notice how you can only see half of your Party? That is the Alpha Channel!
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Script and Fog are included in the Demo. Just put somewhere above Main.
http://www.775.net/~...oudAltitude.exe
Heck, if you dont want the Script, you might want the Fog because of the Alpha Channel!
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EDIT: This was my original post. Special thanks to ForeverZer0!
Im trying to write a script or an event that allows me to check if the Screen is Scrolling. Short and easy, you get close to the edge of a map, your character moves but the screen doesnt scroll. If your character is in the middle of a big map and moving around, the screen is scrolling.
I've tried a bunch of different things to try use this, but I cant ever seem to get it to Eval to either TRUE or FALSE.
Can anyone help?
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Long version: My intended goal is to make it appear as if a fog layer is high above the players head by changing the speed and direction of the fog. But in order to do that, I need to be able to check if the screen is scrolling or not. I've tried creating new variables in the $game_map.scrolling? class and set them to TRUE if that is ever called, but apparently it is not, which is strange...
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